A question about granaries : Please reply

Poleaxed

Chieftain
Joined
Apr 23, 2005
Messages
2
Why is it that sometimes , when I build a granary , it halves my food storage thingy , whilst sometimes it doesn't ? Is that supposed to happen under despotism ? Is it a patch I'm supposed to download ? I'm sure this is a stupid question , but I don't have the manual ( I never have ) and it doesn't say anything about it in the civilopedia ...
 
It depends on when you build it. If you build a granary before your food storage box fills, it will start being effective after the city grows to the next level. Sometimes, you'll see the effects of the granary before that (usually in the last two or three turns before pop growth), but it really hasn't yet since you built it during growth.

A city that reaches size 7 and size 13 for the first time doesn't reap the benefits of a granary, either (it resumes after it grows again, to an 8 or 14); I suppose it's so those civs don't run away with their growth early on (though if the city has a lot of food anyway it usually doesn't matter too much).
 
Thanks a lot , that really sorted things out for me . Now I can start working on the superpopulated , high-tech , Babylonian civilization I was planning .
However , I was wondering , is this information in the manual ? If not , Firaxis should think about including it ; it's not entirely trivial after all ...
 
So many players are so easily confused by how a granary works. This confusion is caused by the fact that the effect isn't shown in the city screen when the granary isn't full, i.e. when the food storage box is less than half full.

It does not matter when you build it. Your city will benefit from the effect of the granary the first time it grows after the granary is built. You get the same benefit when growing to size 7 or 13 as you do at any other point. It may appear that you don't get the full effect, but in fact you do. A granary allows a city to retain one half of its food storage when it increases in size. For a town, size 1 to 6, 20 food are required for growth. With a granary, 10 food are retained, and this is always evident if you zoom to the city after growth. If your city has just reached size 7, you can zoom in and see that the 10 food is there. You won't see the granary in the bottom half of the food storage box because you now need 40 food for growth, so you need 20 food to fill the granary. Similarly, when your city becomes a metro at size 13, 20 food are retained, and the effect of the granary will be seen in the city screen as soon as you have 30 food stored. If the game had been designed to fill the food and shield banks from the bottom up, all of this confusion could be avoided.
 
The reason why your cities at size 7 and 13 don't get the food remaining from a granary from the previous size is because there was an exploit in early versions of vanilla where if you had a size 7 city, growing, with 10+ spt, you could build a worker every turn and the pop would just oscillate between 6 and 7 each turn, even if you were just getting +1 fpt.
 
By the way guys, do you usually buy the granary in every city (if you can't get the pyramids?)
 
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