GeneralZIft
Enigma
- Joined
- Feb 25, 2019
- Messages
- 304
Hey lads
I started with civ5 and civ6, I'm fairly well adjusted to those games.
Yesterday I went on a journey of discovery with a copy of CivIII that I owned, that I hadn't played.
So apparently, there's no tutorial, so I kinda of just tried to do what I'd normally do in Civ5/6.
I hit quickstart and I got the Romans!
Now some really funny realisations:
1. the cities manage themselves
This is so intriguing? They'll autoqueue stuff and move stuff around? I feel like it's much more convenient to just hit "Okay" on the drop-down list, rather than having to scroll and such.
Although, I don't know if it's just Romans but their default option is almost always more military.
2. The city zoom in, the palace, the citizens
This is so incredibly cool. I love seeing a little map of my town. I like upgrading the palace that's just good flavour. And the citizens! I much prefer the little icons that tell me how they feel and what their job is simultaneously! That's such good design by saving design space. Although I wish whether or not the town is on the verge of unhappiness is actually shown on the town.
3. Governments matter more
I do just generally like this idea that some governments have like various secondary effects like, more corruption, less upkeep, more forced labour, etc.
4. Instant city deletion.
Alright this part was fairly negative, a warrior simply "walked" into a city and deleted instantly. I was NOT prepared
I guess in this game you just need sitting army on them.
I thought I had walls on there too but I guess that doesn't matter.
After this, I did definitely alt+f4
No clue if there's autosaves.
5. Unit movement & combat
I haven't exactly deciphered how the units move in this game but it appears to be different? Like they have movement points shown by the bar but sometimes they don't use all of them.
They also fight in this kind of strange back and forth way until one of them die?
6. Autofill Cities
Best way to explain this is, that feature where building a new city might sometimes latch that extra territory between cities? I think that's quite cool and convenient
So, can't think of too much more to talk about since I did quit early but so far, pretty good!
I think I'm pretty impressed by the amount of effort the older games put towards ease of access in playing the game for beginners.
I love the bars that show you literally how much food you're making and how much you need for the next citizen. I think it's really self explanatory. Same for production (shields is such a weird name haha)
The pace of this game is quite slow. In some ways that's quite nice? It's like marathon speed by default, which maybe newer games should come back to. It gives me a lot of time to enjoy building up my empire.
Although I'm certain after 30 years or so, there's probably optimal routes to reach next eras fairly fast, but for now, I'm concerned that you'd basically fill up the whole map by the time you hit whatever age comes after Middle Ages.
I started with civ5 and civ6, I'm fairly well adjusted to those games.
Yesterday I went on a journey of discovery with a copy of CivIII that I owned, that I hadn't played.
So apparently, there's no tutorial, so I kinda of just tried to do what I'd normally do in Civ5/6.
I hit quickstart and I got the Romans!
Now some really funny realisations:
1. the cities manage themselves
This is so intriguing? They'll autoqueue stuff and move stuff around? I feel like it's much more convenient to just hit "Okay" on the drop-down list, rather than having to scroll and such.
Although, I don't know if it's just Romans but their default option is almost always more military.
2. The city zoom in, the palace, the citizens
This is so incredibly cool. I love seeing a little map of my town. I like upgrading the palace that's just good flavour. And the citizens! I much prefer the little icons that tell me how they feel and what their job is simultaneously! That's such good design by saving design space. Although I wish whether or not the town is on the verge of unhappiness is actually shown on the town.
3. Governments matter more
I do just generally like this idea that some governments have like various secondary effects like, more corruption, less upkeep, more forced labour, etc.
4. Instant city deletion.
Alright this part was fairly negative, a warrior simply "walked" into a city and deleted instantly. I was NOT prepared
I guess in this game you just need sitting army on them.
I thought I had walls on there too but I guess that doesn't matter.
After this, I did definitely alt+f4
No clue if there's autosaves.
5. Unit movement & combat
I haven't exactly deciphered how the units move in this game but it appears to be different? Like they have movement points shown by the bar but sometimes they don't use all of them.
They also fight in this kind of strange back and forth way until one of them die?
6. Autofill Cities
Best way to explain this is, that feature where building a new city might sometimes latch that extra territory between cities? I think that's quite cool and convenient
So, can't think of too much more to talk about since I did quit early but so far, pretty good!
I think I'm pretty impressed by the amount of effort the older games put towards ease of access in playing the game for beginners.
I love the bars that show you literally how much food you're making and how much you need for the next citizen. I think it's really self explanatory. Same for production (shields is such a weird name haha)
The pace of this game is quite slow. In some ways that's quite nice? It's like marathon speed by default, which maybe newer games should come back to. It gives me a lot of time to enjoy building up my empire.
Although I'm certain after 30 years or so, there's probably optimal routes to reach next eras fairly fast, but for now, I'm concerned that you'd basically fill up the whole map by the time you hit whatever age comes after Middle Ages.