Not sure what forum to put this in so off topic it goes.
Is it possible for a 4x game requiring micro-manage to the n-th degree, with AI supporting the player to nth-1 degree and still be fun. The only game I can think of tried this was MoO3. I has been a long time since I played MoO3, and I did not play it long. To me the players own AI made his decision relatively unimportant. In fact I vaguely remember one game were i just kept hitting end turn and I kept expanding with no player decisions at all.
So Is the concept of a really complex game with AI support (to minimize micro management) a flawed game concept?
Is it possible for a 4x game requiring micro-manage to the n-th degree, with AI supporting the player to nth-1 degree and still be fun. The only game I can think of tried this was MoO3. I has been a long time since I played MoO3, and I did not play it long. To me the players own AI made his decision relatively unimportant. In fact I vaguely remember one game were i just kept hitting end turn and I kept expanding with no player decisions at all.
So Is the concept of a really complex game with AI support (to minimize micro management) a flawed game concept?