Well just got around to making my way into this thread, dont have much time for CivIII with all im trying to complete. Lots to do and all
I have yet to actually implement the units since ive been doing a lot just to figuer out how I make and implement a unit using the hacked editor. I dont seem to be able to add one from scratch with the add button added to the units section... but thats an entirly different subject. Heres what I plan to use and what their abilities will be.
Scud Launcher
-------------------
Attack - None
Defense - None
Movement - 2 (This is to show that these vehicles can maintain a speed similier to those of world war II tanks while carrying a one to two ton missle aboard)
Bombard- Slightly lower then the cruise missle since it has a smaller warhead capability. (Cruise can carry up to a 1,000 pound ordinance, the scud carries a usual 500 lb'er)
Range - 3 (Large range, about 300 miles)
Rate of Fire - 2 (takes about 15-20 minutes to prepare for launch and execute, the U.S. cruise missle takes about 10)
Perry Class Frigate - Renamed to - Guided Missle Destroyer
---------------------------------------------------------------------------
To many modifications had been made to naval combat in the whole to be able to convey how the GM Destroyer would be in a normal game. Its main purpose is to deliver Tactical missles (including cruise missle's) to a target source while simultaniously being able to handle and engage air threats within its range. Therefor its attack and defense are nominal with that of the previous model of Destroyer (sub hunters) and that of the battleship (reworked heavily to fit its proper role in naval combat. There for it has air interception on, can carry 5 tactical missles (nuclear, cruise, or harpoon), and have the same speed as that of its 30+ knot counterparts on the sea.
Crossbowman
------------------
I decided to make the crossbowman the natural progression unit for the Archer. The longbowman has become the UU for England as it was a significant unit for them during the 100 years war and continued to be all they way up into the mid 1400's.
Attack- similier to the longbaws
Defense - Similier to the longbowman
Movement- 1
I really dont use any other units.