Lord_all_Mighty
Watching....
As it stands now, the civ combat system is a little too simplistic, essentially a buildup-and-destroy formula with little thought required about tactics. This is why Im proposing this idea: Instead of a military network in which one unit represents 10,000 units of the same type, I think that you should be able to customize what your military divisions consist of.
For example, say one complete military unit will consist of 3 slots, into each slot you will place a unit from a list of available units(like how armies work now), and your decisions on how you fill them will represent how effective they are at doing what is needed (i.e. you could place archers in one slot, and spearmen in the two others to have a simple skirmish force, best used in open field combat). The total shield cost of the unit will be determined by the forces the unit consists of (i.e. one archer would cost 8 shields, and the 2 spearmen would cost 6 shields each, for a total cost of 20 shields). Complete units in the same tile can exchange unit sections with other unit sections (i.e. say you wanted that force of 2 spearmen and an archer to be made entirely of spearmen, you would send that unit to a tile with another unit with at least 1 spearmen and then youd exchange the archer for the spearmen). Siege units could be augmented into the unit slots to make the entire military division more effective at taking enemy fortifications, support units (like archers) could be used to make the division more effective at defense, cavalry could be added to a unit to help prevent an enemy unit from retreating (of course the cavalry would be slowed down due to units in the other sections having lower movement rates), the possibilities are huge! To avoid tedium, you could create a military unit and save it to your build selection allowing you to do build orders on the go (similar to Alpha Centauris unit workshop). You'd upgrade them by simply improving the section that can be updated (the 2 spearmen, 1 archer unit would become a 2 pikemen, 1 archer after being upgraded, then that archer could be upgraded into a longbowman when the option becomes available).
Personally, I think this system is not complicated, yet its depth is incredible. This could add an entire dimension to the somewhat shallow combat system which is apparent in the current civ games. I am open to thoughts, comments and criticism.
For example, say one complete military unit will consist of 3 slots, into each slot you will place a unit from a list of available units(like how armies work now), and your decisions on how you fill them will represent how effective they are at doing what is needed (i.e. you could place archers in one slot, and spearmen in the two others to have a simple skirmish force, best used in open field combat). The total shield cost of the unit will be determined by the forces the unit consists of (i.e. one archer would cost 8 shields, and the 2 spearmen would cost 6 shields each, for a total cost of 20 shields). Complete units in the same tile can exchange unit sections with other unit sections (i.e. say you wanted that force of 2 spearmen and an archer to be made entirely of spearmen, you would send that unit to a tile with another unit with at least 1 spearmen and then youd exchange the archer for the spearmen). Siege units could be augmented into the unit slots to make the entire military division more effective at taking enemy fortifications, support units (like archers) could be used to make the division more effective at defense, cavalry could be added to a unit to help prevent an enemy unit from retreating (of course the cavalry would be slowed down due to units in the other sections having lower movement rates), the possibilities are huge! To avoid tedium, you could create a military unit and save it to your build selection allowing you to do build orders on the go (similar to Alpha Centauris unit workshop). You'd upgrade them by simply improving the section that can be updated (the 2 spearmen, 1 archer unit would become a 2 pikemen, 1 archer after being upgraded, then that archer could be upgraded into a longbowman when the option becomes available).
Personally, I think this system is not complicated, yet its depth is incredible. This could add an entire dimension to the somewhat shallow combat system which is apparent in the current civ games. I am open to thoughts, comments and criticism.