One thing I'm really looking forward to in C2C is the implementation of the nomadic camp system for the Prehistoric era. This, along with the hunting system, will really go a long way towards transforming the Prehistoric into a unique game feature in it's own right, which I think is essential towards preserving historical authenticity and atmosphere. Anyway, without further ado, I'd like to suggest that in line with these changes, that the in game events should be overhauled to reflect the technological, infrastructural and practical requirements that their occurance logically implies. To wit; Spoiler : The first option in the Forest Fire event (organizing replanting) should require Agriculture. The second option (Send emissaries to assist the bereaved) should require Ceremonial Burial. The City Ruins event, in it's entirety, should require Writing. At the Sword should require Military Training. Man Named Jed should require Fire Making. Inspired Mission and Hymns & Sculptures should require Priesthood. Famine should require Writing, a food storage building (the Storage Pit being the first in this line) and contact with at least one AI. Farm Bandits should require the Bandit Hideout building. Marathon should require Iron Working. Faux Pas should require Writing and contact with at least one AI. Joyous Wedding, Wedding Feud and Left at the Altar should require Caste System (the tech, that is). Looting should require Writing. Brothers in Need should require Writing. Black Pearls should require the Pearl Divers building and Barter. Truffles should require Caves on a Grass tile. Breakthrough and Setback should require Writing. Champion should require Military Training. Federal Reserve should NOT require the Free Market civic, only the Central Bank building. Heroic Gesture should require Writing. Great Mediator should require Writing. Waters of Life should require Naturopathy. The Huns, the Vandals and the Goths should require Feudalism (and may need adjustment if new cultures or civs with those names make it in) The Vedic Aryans should require Bronze Working. The Philistines should require Iron Working. Stained Glass should require the Glass resource. Thoroughbred should require the Horse Breeding technology. In the Spoiled Grain event, the second option (paying to have the grain replaced) requires Trade. The Heresy event should require the Intolerant civic rather than the Divine Rule one. Friendly Locals should require Writing. Healing Plant should require Writing. Dissident Priest should require a state religion (and the wording seems to mean it would have to be Kemetism, to boot). The Buccaneers, Blackbeard, Pirates of the Neutral Zones, Malaccan Pirates, Henry Morgan, Stede Bonnet, the Corsairs and the Illyrian Pirates should all require the Pirate's Cove building. The Mahdi Army and the Taliban should require Modern Warfare. The second option for Sandstorm (that of sending out emergency crews to repair the routes) should require Writing. The Papyrus event should give the Papyrus resource if the player chooses to fund the School of Scribes. The Mercenaries should require the Bandit Hideout building. Silver Rain should require Weather Control and the Nanites resource. Large Recession should not be civic-restricted, but instead require the Central Bank wonder. City Ruins Treasure should require Writing. Compulsory Democracy should require the Democracy civic. I am willing to implement these changes myself if the changes involved would be too much of a distraction for the main XML team. On a much more minor note, may I suggest that with the upcoming implementation of the Butcher function for Subdued Animals, as well as the Myth buildings from Oral Tradition, that the Governor's Pets/Menagerie buildings (which, incidentally, are misspelled as Govenor's) should require Bronze Working, and the Military Standard building should require Military Training?