This probably not very interesting for the HOF elite that live round here, but seemd the best place to post my game log.
For some considerable time now it has bugged me that I havent won at Sid level. Admittedly I had had only one concerted go, giving up in the late industrial era in a game which in retrospect I should have won. I have started a number of times since but have given up at an early stage (1000bc or before). Anyway I finally decided to have yet another go, partly as I have finally managed to get MapFinder to work, at least for a while. In addition it has become clear that GOTM isnt going to feature Sid. I thought some time about the easiest way to win at Sid and eventually decided to try a tiny conquest game like Boogaboo. At least that way I dont have to play for 3 days to realize the game is lost. I have neither the ability nor the patience to try a huge map like SirPleb and Moonsinger.
Therefore, I have copied Boogaboos opening strategy. Settings:
Tiny, Pangaea. No respawn of course. Play as Aztec; opponents France and Arab (from Boogaboos log, I suspect various others would do OK).
I think I set AI aggression to standard. Barbarians off. There may be something to be said for max aggression and possibly for having some barbs (money was tight). I also set a cold map at 4 billion years. At least thats what I meant to do. Then I got map finder to give me starts with at least 3 grass, 1 forest, a cow and a river.
My first few goes with this last week revealed that it wasnt anywhere near as impossible as it might be imagined to attack the AI early on and survive, but to get a worthwhile peace settlement you need to take or destroy a town. I played one game where I destroyed the French early on but stalled v the Arabs so I gave this up. It did give me heart though that this would be the way forward for a Sid win.
For my next attempt I gathered up a few more maps with map finder and had a go. All starts are pretty much the same: Settle on the spot, chop the forest down to make a barracks and then build a jag warrior (complete in 3500bc). Boogaboo implies in his log this can be speeded up, but I havent managed to do so. The jag warrior goes off in search of an AI city, trades as much as possible and then attacks. My first 5 or 6 goes ended at this stage with an unsuccessful first attack, an unlikely run of bad fortune, but each game only took a couple of minutes, slightly longer in the case I let the AI take out my capital. This does potentially limit the use of this tactic in GOTM, but some of these attempts involved attacks on spearmen in hill towns, which arent really very likely wins. The AI does develop bronze working quickly.
The next attempt went better and played all the way. I captured an Arab town in 3350bc, size 2 defended by a single regular warrior with my first attack, reducing my Aztec warrior to 2 HP. The AI stack was just 3 squares away, but not seen until the following turn:
3250BC
Obviously I couldnt hope to defend the captured town so I pressed forward with my jag warrior hoping to dodge the stack, and fortunately the stack retreated. I am not sure whether they retreated because of the threat from my one 2HP jag or because of the great news that I soon discovered: the Aztecs and French were at war with one another. Great news indeed!
I actually played the rest of the game pretty cautiously as I just wanted to win, and wasnt worried about winning quickly. To start with I sent archers up to Arabia and eventually captured several workers and destroyed a town. I made peace with the Arabs in 2510bc for a town and techs, leaving them playing as a OCC for the time being.
2510bc
By 2430bc, I had 6 archers, 6 jags, and 2 warriors but I was strong compared with the others. The AI concentrated on building wonders in their capitals as well, which could only be good. With a very aggressive and lucky game a much earlier win than I achieved would have been possible, although it probably would have risked losing. It was a long way to France (16 squares to Paris, and 25 squares to the furthest French town) which slowed thing up as well. The Arab capital by contrast was 10 squares from my capital.
In 1990bc I had bad news, seeing a French swordsman. I was fortunately more or less in place to attack the French by then and traded lots of gpt and some gold for iron working and then attacked. The French swordsman killed a jag and then I lost 3 vet archers trying to finish him off, by which time my military was back to average.
In 1990 BC I also made the bold move of settling a town with a settler I had built myself. This seems an indulgent waste of resources but the unit support was onerous and it did give me a luxury.
1990bc:
Fortunately the RNG didnt remain so cruel and I did make some progress v the French and eventually destroyed 2 towns and captured another. I then regrouped a bit as I didnt have much military left. I hooked up iron and started making swordsmen. While waiting for iron I made lots of warriors to upgrade which was a mistake as I never had enough cash.
The Arabs built the Oracle then regrew a bit so I cut them back. By 1550bc both AI were done to one city, but I didnt have enough nearby troops to deliver a killer blow. The French also rallied building the statute of Zeus to go with the Pyramids. I had planned to kill off the Arabs before dealing with France but after hearing about the statue of Zeus I diverted everything against France. My units were a long way off but I didnt like the thought of Ancient cavalry running amok.
Fortunately I captured Paris in 1300bc after it had produced only 1 ancient cavalry, and I killed off the remaining French town the same turn.
1300bc:
Paris built an Ancient cavalry for me next turn which just had time to get to Mecca to join the final assault in 1200bc for a conquest win.
Frankly, that is the most satisfying civ game I have had in years, so thanks Boogaboo for the inspiration. I suspect I could have won much earlier with luck and very aggressive play, but I was very cautious as I was anxious to win and this game looked very winnable from the moment I found the French and Arabs at war with one another. In fact it is surprising just how straightforward the game was. I think that if you can capture or destroy a town with the first assault then you have fairly reasonable (relatively speaking) chances to go all the way. On a map with closer AI even earlier wins would presumably be possible. A leader would have been useful as well: I had none. Overall I think I had somewhat favourable combat RNG but nothing exceptional.
Final Army:
Power Graph
So: Conquest win 1175bc, score 26227. Play time 2 hours 44min.
For some considerable time now it has bugged me that I havent won at Sid level. Admittedly I had had only one concerted go, giving up in the late industrial era in a game which in retrospect I should have won. I have started a number of times since but have given up at an early stage (1000bc or before). Anyway I finally decided to have yet another go, partly as I have finally managed to get MapFinder to work, at least for a while. In addition it has become clear that GOTM isnt going to feature Sid. I thought some time about the easiest way to win at Sid and eventually decided to try a tiny conquest game like Boogaboo. At least that way I dont have to play for 3 days to realize the game is lost. I have neither the ability nor the patience to try a huge map like SirPleb and Moonsinger.
Therefore, I have copied Boogaboos opening strategy. Settings:
Tiny, Pangaea. No respawn of course. Play as Aztec; opponents France and Arab (from Boogaboos log, I suspect various others would do OK).
I think I set AI aggression to standard. Barbarians off. There may be something to be said for max aggression and possibly for having some barbs (money was tight). I also set a cold map at 4 billion years. At least thats what I meant to do. Then I got map finder to give me starts with at least 3 grass, 1 forest, a cow and a river.
My first few goes with this last week revealed that it wasnt anywhere near as impossible as it might be imagined to attack the AI early on and survive, but to get a worthwhile peace settlement you need to take or destroy a town. I played one game where I destroyed the French early on but stalled v the Arabs so I gave this up. It did give me heart though that this would be the way forward for a Sid win.
For my next attempt I gathered up a few more maps with map finder and had a go. All starts are pretty much the same: Settle on the spot, chop the forest down to make a barracks and then build a jag warrior (complete in 3500bc). Boogaboo implies in his log this can be speeded up, but I havent managed to do so. The jag warrior goes off in search of an AI city, trades as much as possible and then attacks. My first 5 or 6 goes ended at this stage with an unsuccessful first attack, an unlikely run of bad fortune, but each game only took a couple of minutes, slightly longer in the case I let the AI take out my capital. This does potentially limit the use of this tactic in GOTM, but some of these attempts involved attacks on spearmen in hill towns, which arent really very likely wins. The AI does develop bronze working quickly.
The next attempt went better and played all the way. I captured an Arab town in 3350bc, size 2 defended by a single regular warrior with my first attack, reducing my Aztec warrior to 2 HP. The AI stack was just 3 squares away, but not seen until the following turn:
3250BC

Obviously I couldnt hope to defend the captured town so I pressed forward with my jag warrior hoping to dodge the stack, and fortunately the stack retreated. I am not sure whether they retreated because of the threat from my one 2HP jag or because of the great news that I soon discovered: the Aztecs and French were at war with one another. Great news indeed!
I actually played the rest of the game pretty cautiously as I just wanted to win, and wasnt worried about winning quickly. To start with I sent archers up to Arabia and eventually captured several workers and destroyed a town. I made peace with the Arabs in 2510bc for a town and techs, leaving them playing as a OCC for the time being.
2510bc

By 2430bc, I had 6 archers, 6 jags, and 2 warriors but I was strong compared with the others. The AI concentrated on building wonders in their capitals as well, which could only be good. With a very aggressive and lucky game a much earlier win than I achieved would have been possible, although it probably would have risked losing. It was a long way to France (16 squares to Paris, and 25 squares to the furthest French town) which slowed thing up as well. The Arab capital by contrast was 10 squares from my capital.
In 1990bc I had bad news, seeing a French swordsman. I was fortunately more or less in place to attack the French by then and traded lots of gpt and some gold for iron working and then attacked. The French swordsman killed a jag and then I lost 3 vet archers trying to finish him off, by which time my military was back to average.
In 1990 BC I also made the bold move of settling a town with a settler I had built myself. This seems an indulgent waste of resources but the unit support was onerous and it did give me a luxury.
1990bc:

Fortunately the RNG didnt remain so cruel and I did make some progress v the French and eventually destroyed 2 towns and captured another. I then regrouped a bit as I didnt have much military left. I hooked up iron and started making swordsmen. While waiting for iron I made lots of warriors to upgrade which was a mistake as I never had enough cash.
The Arabs built the Oracle then regrew a bit so I cut them back. By 1550bc both AI were done to one city, but I didnt have enough nearby troops to deliver a killer blow. The French also rallied building the statute of Zeus to go with the Pyramids. I had planned to kill off the Arabs before dealing with France but after hearing about the statue of Zeus I diverted everything against France. My units were a long way off but I didnt like the thought of Ancient cavalry running amok.
Fortunately I captured Paris in 1300bc after it had produced only 1 ancient cavalry, and I killed off the remaining French town the same turn.
1300bc:

Paris built an Ancient cavalry for me next turn which just had time to get to Mecca to join the final assault in 1200bc for a conquest win.
Frankly, that is the most satisfying civ game I have had in years, so thanks Boogaboo for the inspiration. I suspect I could have won much earlier with luck and very aggressive play, but I was very cautious as I was anxious to win and this game looked very winnable from the moment I found the French and Arabs at war with one another. In fact it is surprising just how straightforward the game was. I think that if you can capture or destroy a town with the first assault then you have fairly reasonable (relatively speaking) chances to go all the way. On a map with closer AI even earlier wins would presumably be possible. A leader would have been useful as well: I had none. Overall I think I had somewhat favourable combat RNG but nothing exceptional.
Final Army:

Power Graph

So: Conquest win 1175bc, score 26227. Play time 2 hours 44min.