Roland Johansen
Deity
I've read a number of things about the new combat system that sound great. For instance that units have different bonusses towards certain other units (pikemen have a bonus vs mounted units) and that some units cannot attack other units (a pikeman cannot attack a fighter).
However, I've also read that they changed the basic combat system, something that I do not like. Copied from the lastest Civ4 preview (july 19 2005):
If I've read this correctly, it means that a unit with strength 6 attacking a unit with strength 3 will not only be twice as likely to score a hit (unless they also changed this from Civ1,2,3, which I doubt), but will also do double the damage per hit. The reason why I think this is a bad idea is because it makes the combat results more difficult to predict, it makes combat less transparent, less intuitive.
If you see a unit with strength 6 in civ3 then you know that it is about twice as strong as a strength 3 unit. If a unit of strength 6 attacks a unit of strength 3, you'd expect the strength 6 unit to win and to have lost approximately half of its hitpoints. Of course the random number generator wil produce varying results, but the above mentioned result will be the most likely result.
In civ4 a strength 6 unit will be four times as strong as a strength 3 unit. If a unit of strength 6 attacks a unit of strength 3 in civ4, you'd expect the strength 6 unit to win and to have lost approximately a quarter of its hitpoints. If you see two units with strengths A and B, then you need to square the quotient of A and B to find their relative strengths in civ4. While this calculation is not extremely difficult, it is not intuitive. Players who have not thought about the Civ4 combat calculations might wonder why their strength 3 units are performing so poorly against strength 6 units.
Because of the many previews that talk about ending the spearman defeats tank results, people might think this new combat system will be the cause for this. But that is just the influence of advertisement. Spearmen can still defeat tanks under this new combat system. If Firaxis would add something that would prevent extremely outdated units to damage modern units, then that would prevent the spearman defeats tank result, but this new battle system will not do this.
People might think it makes the spearman defeats tank results less likely to happen, but that depends greatly on the strength values of the tank and the spearman in civ4 and the number of hitpoints that units in civ4 have. You could also make the spearman defeats tank result very unlikely using the civ 3 combat calculations by increasing the attack strength of tanks in civ 3 from 16 to 50 for instance (of course you'd need to increase the stats of all the other units in between spearman and tanks) or by increasing the number of hitpoints of units in civ3.
So, I really don't see why they added this stronger units cause more damage feature in civ 4 combat. It makes it less intuitive and adds nothing.
However, I've also read that they changed the basic combat system, something that I do not like. Copied from the lastest Civ4 preview (july 19 2005):
In Civ IV, the amount of damage a unit does to another unit is now out of a scale of 100, even though that's more or less hidden from the user. The amount of damage a unit does is relative to its different strengths. So now when a spearman attacks a tank, he may hit three times, but that's only going to take off a quarter of the tank's hit points. Meanwhile, a tank hitting a spearman only has to hit him once or twice, and he's gone entirely.
If I've read this correctly, it means that a unit with strength 6 attacking a unit with strength 3 will not only be twice as likely to score a hit (unless they also changed this from Civ1,2,3, which I doubt), but will also do double the damage per hit. The reason why I think this is a bad idea is because it makes the combat results more difficult to predict, it makes combat less transparent, less intuitive.
If you see a unit with strength 6 in civ3 then you know that it is about twice as strong as a strength 3 unit. If a unit of strength 6 attacks a unit of strength 3, you'd expect the strength 6 unit to win and to have lost approximately half of its hitpoints. Of course the random number generator wil produce varying results, but the above mentioned result will be the most likely result.
In civ4 a strength 6 unit will be four times as strong as a strength 3 unit. If a unit of strength 6 attacks a unit of strength 3 in civ4, you'd expect the strength 6 unit to win and to have lost approximately a quarter of its hitpoints. If you see two units with strengths A and B, then you need to square the quotient of A and B to find their relative strengths in civ4. While this calculation is not extremely difficult, it is not intuitive. Players who have not thought about the Civ4 combat calculations might wonder why their strength 3 units are performing so poorly against strength 6 units.
Because of the many previews that talk about ending the spearman defeats tank results, people might think this new combat system will be the cause for this. But that is just the influence of advertisement. Spearmen can still defeat tanks under this new combat system. If Firaxis would add something that would prevent extremely outdated units to damage modern units, then that would prevent the spearman defeats tank result, but this new battle system will not do this.
People might think it makes the spearman defeats tank results less likely to happen, but that depends greatly on the strength values of the tank and the spearman in civ4 and the number of hitpoints that units in civ4 have. You could also make the spearman defeats tank result very unlikely using the civ 3 combat calculations by increasing the attack strength of tanks in civ 3 from 16 to 50 for instance (of course you'd need to increase the stats of all the other units in between spearman and tanks) or by increasing the number of hitpoints of units in civ3.
So, I really don't see why they added this stronger units cause more damage feature in civ 4 combat. It makes it less intuitive and adds nothing.