Mylon said:Well, I didn't intend those ideas to apply to the domestic advisor, but since you seem to have a good handle on the interface...
As for the bottom center, I'm not sure if that's accessible when the city prompts me on what to build (so I could ignore the popup). That could save me time.
Also, there was another mod I saw a while back (at least, I'm pretty sure it was a mod). It added commerce/yield icons next to the religion icons to identify a city as a top producer. So a beaker would tell you that city is your best research city. Do you think you could reproduce this?
Ah, ok. I understand. The build menu is unfortunately in another section of the code, so there isn't much crossover with the DAdvisor.
I see what you're talking about with the city prompts, but again it's somewhere else
.For the third thing do you mean on the world map itself? If so, I haven't the slightest clue where to begin (though the top research, gold and production are already on the map). If you mean in the Domestic Advisor, it's already there. Just do a sort
.Req

for new update.
, "Cannot load CvEventInterface" actually means that the Python could not compile correctly because the interpreter could not parse the CvEventInterface (which I believe is the code that the C++ code uses to interface with the Python code) and all the files it is dependent upon. So, if you have ANY syntax error or unknown symbol, then, it'll spit that out.
. So, my cache is somewhere, I just don't know where.