MikeLynch
Just a Baker Street Muse
So I'm modding Test of Time (again) and I've got some empty unit and tech slots. I've already put a unit between Settlers and Engineers (Pioneers, with a fractional move), which I've playtested extensively and works quite nicely. I also just put one between Diplomat and Spy (Envoy), which is 1/3rd faster than Diplomats and shares the Spy's two-space visibility.
I'm pondering doing something similar with the Caravan and Freight units. The intermediate unit -- let's call it Merchant for lack of a better term right now -- would be faster (Caravans only move .66 in my game), and due the whole Wonder-accelerating thing, I don't want Caravans to go obsolete too soon. I'm thinking the Merchant should appear with one of the later Renaissance advances; Economics feels too soon to me. Maybe even Corporation -- which would mean delaying Freight until a lot later (maybe you get it with Automobile or some new advance beyond it-- Globalization??
).
I'm interested in hearing your input on:
1) what you would call this unit... I can't think of anything better than Merchant. "Trader" feels too vague.
2) what existing advance you would make as its prereq, or what new advance might make historical sense AND fit nicely into the "vanilla" Civ2 tech tree
3) what a good unit graphic might be
4) how you would handle Freight
and
5) whether this whole notion might unbalance the game in detrimental ways.
I'm pondering doing something similar with the Caravan and Freight units. The intermediate unit -- let's call it Merchant for lack of a better term right now -- would be faster (Caravans only move .66 in my game), and due the whole Wonder-accelerating thing, I don't want Caravans to go obsolete too soon. I'm thinking the Merchant should appear with one of the later Renaissance advances; Economics feels too soon to me. Maybe even Corporation -- which would mean delaying Freight until a lot later (maybe you get it with Automobile or some new advance beyond it-- Globalization??

I'm interested in hearing your input on:
1) what you would call this unit... I can't think of anything better than Merchant. "Trader" feels too vague.
2) what existing advance you would make as its prereq, or what new advance might make historical sense AND fit nicely into the "vanilla" Civ2 tech tree
3) what a good unit graphic might be
4) how you would handle Freight
and
5) whether this whole notion might unbalance the game in detrimental ways.