Does anyone have an idea how to do it without forcing any "if" to it? So production is always boosted, not when thing X is happening, or not only for units/buildings.
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_MODIFIER
is what you are looking for, make a modifier of that type with arguments
YieldType: YIELD_PRODUCTION
and
Amount: X
to get X% production bonus in all cities
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