KrikkitTwo
Immortal
- Joined
- Apr 3, 2004
- Messages
- 12,418
That just strikes me as entirely senseless. Why would the map's resolution decrease as technology improves?
The resolution would decrease because the details are less important. An ancient empire might have a few dozen separate cities... you as the player can interact with them meaningfully.
A modern empire would have many times more cities and be able to move around that terrain easily.
Essentially the number of 'cities' you are dealing with should be ~5-20 at ALL points in the game.
(assuming that includes 'cities' that neighbor your empire.)
As you get bigger you are less and less concerned with the details, so the details should be abstracted out.
Essentially the entire map that you can reach in the beginning of the game should equal about 1 city in the end of the game.
ThanksNow this idea I like.
As for the realism v. movement
I think this becomes important in terms of preventing the 'non military/economic factors' from being as big a part of the game as they should.
Ideally a modern age war should be able to conquer the entire planet in 10 turns or less if you have enough forces... the key should be in intensifying the role of social/political/cultural forces so that if you o that, those places are still capable of rebellion and will drain your troops from "within your empire"