Is a Civ4 modern successor possible?

Is it completely unrealistic to try to make a Civ IV successor ourselves? Something like a community-driven super-mod.

What i'm imagining is that we identify 3-4 key areas to refresh/improve, involve some of the great minds/designers/modders we have here and build this together
For example I would love it if we could change the battle system - for me the main reason i rarely play civ iv these days is that i'm tired of the siege suicide mechanic.

I don't know technically to what depth we can make changes to civ iv, but i'm sure that we, the people that stil play civ iv, would do a pretty good job, and i would happily participate in crowd funding this rather than wasting money on Civ 7, Humankind etc.
I feel like the best way to improve the combat system is to uncap collateral and take a page out of DoC's book and add a line of Skirmishers/Longbowyer/Militias/Grenadiers/Guerilla offensive Archery and Gunpowder units with Collateral, Withdrawal Chance, and bonus Rough Terrain Strength. Collateral being capped means there's no risk to having a stack larger than the cap, in fact, you are actively encouraged to, but if every unit in a stack took collateral damage, it creates diminishing and intensifying returns for the benefits and downsides of stacking, respectively.
 
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Is it completely unrealistic to try to make a Civ IV successor ourselves? Something like a community-driven super-mod.
I think the way ahead is a OpenSource engine, like Open X-COM. Open X-COM and Open X-COM Extended, free of the limits of the old tired UFO engine, has led to some incredible mods like X-PirateZ and The X-COM Files, which are pretty much different games in themselves.
 
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