AAA & Arty, Aircraft requests

Clown2TheLeft

Prince
Joined
Feb 12, 2002
Messages
413
Location
Peppermint Patty, Pensyltucky
I'd like to put in a request to alter the values of the cruise missile and some of the artillery in the game without some know-it-all giving the "but you can change it in the editor" answer, for once.

Cruise missiles need longer range (4? 6?), and be able to be loaded into ships. Probably not battleships, but subs, destroyers and cruisers, definitely. Aside from loading, they should be able to be fired from sea.

Arty should have lethal bombardment, as should bombers. Radar arty should have an increased range also. Damage across the board I don't have a problem with, but it definitely needs a range boost.

A long-range strategic bomber unit, ala B-52, available with the Jet Fighter, is long overdue. Damage for this unit should be increased from the normal B-29-ish unit that we have now. I would also REALLY like to see escort missions for fighters: send 'em in with a bomber to take out enemy fighters so the bomber could get through. I think using the principle of the stack movement command would do the trick, here, or possibly a mission button that, when selected, links the fighter to a bomber to escort...

Perhaps it is time to re-evaluate the chopper unit. This mini-air transport is cute, but attack choppers are conspicuous by absence.

AAA. Would it be too much to ask for an air defense unit available with replaceable parts? Something like the SAM, but mobile?

And lastly, being as I just went through half a pot of coffee trying to make this PTW patch work, have the No AI Patrol as a check button in the preferences.

I know: a lot of these are supposedly able to be fixed with the editor. I've always found that answer to be condescending. That's like me saying to someone, "Oh, just port and polish your heads, throw in a new cam, and put on a larger mass airflow sensor after you get rid of that stupid 4-cat H-pipe." If everyone --or at least the majority-- agrees that bombers, arty, and the like need assistance, then doesn't it have merit to rethink their values in the game?

Later!

--The Clown to the Left
 
BUT U CAN DO THAT IN THE EDITOR!!!!!!!!!!!!
 
lol!- yes you can but additional units would be good!
 
Cruise missiles need longer range (4? 6?), and be able to be loaded into ships. Probably not battleships, but subs, destroyers and cruisers, definitely. Aside from loading, they should be able to be fired from sea.


Nuclear submarines and Aegis cruisers should be able to load and fire cruise missiles. The range could be increased to 3 I think.



Arty should have lethal bombardment, as should bombers.


Not against land units, or perhaps with a very small chance of killing the unit completely (5%). Aircraft should be able to sink ships.
 
One thing I was thinking about is that aircraft should have a flight path and all interceptors (and future AAA/SAM units) along that path should have a chance to attack the plane. Both on the way to target and on the way back. USAAF and RAF bomber units headed for Berlin had to go through a gauntlet of flak batteries and fighters back in WWII.

Yes, I'm evil.
 
Originally posted by Sinapus
One thing I was thinking about is that aircraft should have a flight path and all interceptors (and future AAA/SAM units) along that path should have a chance to attack the plane. Both on the way to target and on the way back. USAAF and RAF bomber units headed for Berlin had to go through a gauntlet of flak batteries and fighters back in WWII.

Yes, I'm evil.

Yeah that's a fair point and a useful addition- would be good if bombers were escorted by fighters so they can slug it out with other fighters rather than bombers having to do this.
 
Originally posted by Ian Beale

would be good if bombers were escorted by fighters so they can slug it out with other fighters rather than bombers having to do this.

This is already how the game works, in a way.

Before sending in your Bombers, you are supposed to send in your Fighters on bombing missions.

The enemy fighters wil intercept and you'll see many dogfights like this.

And your fighters have a good chance of winning, better than your bombers.

Back on topic: There does need to be a Mobile SAM battery, to protect the ground troops.

And of course also, dare I say it, A CIVII STYLE - ATTACK CHOPPER!!!!
 
Can see your point and i use that tactic myself but it isn't the same. I'd like to send a fighter on an air superiority mission over an enemy city clearing the way for your bombers!
 
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