About the WW2 scenario that comes with the game...

Paasky said:
What do you mean 1942? I just pumped out tanks, tanks, tanks, tanks, tanks, tanks, tanks, tanks, tanks, tanks, tanks & tanks. Then won the game in about 60 turns.

Interesting. Got any saves so we can check what the AI is doing?
 
Paasky said:
What do you mean 1942? I just pumped out tanks, tanks, tanks, tanks, tanks, tanks, tanks, tanks, tanks, tanks, tanks & tanks. Then won the game in about 60 turns.

60 turns is mid-1942 BTW (about August I think).
 
Actually even with the allies, now that I understand this scenario well, it is too easy to win. Though I'll admit it takes a lot longer to win, you still can rather easily finish without a German city on the African continent.

I have solved the barbarian problems by blocking out the area south of Vichy France where they kept appearing, and I solved the Turkey/Spain problem by bribing them to death. But I still haven't solved the lack of German presence problem, that is until I made Tunis a German city.

In my most recent game I made this change and for the first time I felt a challange, and it was incredibly fun. The Germans weren't able to throw army after army at me, but their constant, even light presence in the battles forced me to rethink a lot of my movements. The Germans even managed to take my weaken forces once at Trobuk and once at Sau before I was finally able to overrun them, but this is due mostly to the weakened German presence AS was best put to history.

But logically the German presence in Africa now won't be enough to make them invincible. They only have one city, so they are only able to support the Italians, but this still works out. And yes obviously Germany kept sending transports over, making amphibious attacks behind the lines, and having navy battles due to this, as with what history said, but at least German presence wasn't totally dead. I almost felt like Rommel was in Tunis planning attacks on me...

From now on I'm going to play this scenario with Tunis as a German city. I don't understand why this wasn't done in the first place.
 
AmnesiaA said:
From now on I'm going to play this scenario with Tunis as a German city. I don't understand why this wasn't done in the first place.

If we had seen the problem to the extent that you describe it, we would have taken measures to tighten things up, but I don't recognize your description of a German non-presence from my own games.

My own games as the British saw lots of German transports landing all over the North African coast, posing a serious threat to my defenses. But this was before the game was released, and I cannot rule out that something may have happened to the AI or somewhere else in the game, that has upset this balance. So we'll have to test it ourselves (or receive some solid proof in the form of savegames or similar) before we can do much about it. Putting a German city on the African coast would be a very last resort in my opinion though. I'd much rather stab at the root of the problem, which would be that the Germans don't send their troops where they're supposed to go. :)
 
Isak said:
If we had seen the problem to the extent that you describe it, we would have taken measures to tighten things up, but I don't recognize your description of a German non-presence from my own games.

My own games as the British saw lots of German transports landing all over the North African coast, posing a serious threat to my defenses. But this was before the game was released, and I cannot rule out that something may have happened to the AI or somewhere else in the game, that has upset this balance. So we'll have to test it ourselves (or receive some solid proof in the form of savegames or similar) before we can do much about it. Putting a German city on the African coast would be a very last resort in my opinion though. I'd much rather stab at the root of the problem, which would be that the Germans don't send their troops where they're supposed to go. :)

In my game the Germans kept dropping troops off right beside captured Trobuk--captured by me of course--and the Suez. I always had good defenses though, and the fact that the Germans kept dropping only 4 troops at a time didn't pose really any threat. My defensive force, and a small offensive force in this area, would quickly destroy the Germans while my army just kept marching down the coast of Africa rather uninhibited. What I need is a light but constant German presence near the main front AS they make amphibious attacks. Then it would be interesting. (They did surprise me once though with a combined Amphibious attack made by the Italians and the Germans at the same time right beside Trobuk, but by now all of Africa was mine, and I was able to fend them off.)
 
Just a question, are you still playing on Noble level?

I did a lot of my testing on Prince (and the next level up) and constantly saw up to 12 units (3 transports) plus fighters on carriers in naval invasions by the Germans.

Just as a side note, I've even seen the Germans drop a whole army off in Cyprus and then bomb the hell out of it!

Dale
 
Dale said:
Just a question, are you still playing on Noble level?

I did a lot of my testing on Prince (and the next level up) and constantly saw up to 12 units (3 transports) plus fighters on carriers in naval invasions by the Germans.

Just as a side note, I've even seen the Germans drop a whole army off in Cyprus and then bomb the hell out of it!

Dale

I am still playing on noble level. Maybe if I go up a level, or two, I might have more of a challange. But personally I find the higher levels sad, since instead of making the AI smarter it just throws handicaps or bonuses around. Ever since CIV1 I've not agreed with this type of 'difficulty level' settings--instead of giving someone in the race a head-start, give them more skill--but what can I expect?
 
AmnesiaA said:
Good point about Turkey and Spain though, but there's one more point missed. Because both of those countries have the best land in the game, they end up having the most powerful military in the game, and then suddenly launch themselves on a conquest of the world. In one game Turkey even took over Free France and the Suez, catching everyone completely by surprise--we were in Vichy France. I know the units of both countries are already handicapped, but I think the countries should have further handicaps so they would be forced to either keep their neutrality or fight short wars. That would be far more realistic to history since Turkey and Spain at this time didn't have a grandiose military.

And also Vichy France should get a handicap. They end up becoming way too powerful due to their realitive isolation in the early parts of the scenario. Operation Torch for me did nothing. (And also give a handicap to Free France just to be fair.)

What would might be better instead of giving handicaps is give both sides more units at the beginning but slowdown production and citygrowth. IMO they produce too much and grow too fast if you consider that one turn is only one week ...
 
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