llib_rm
Prince
North King said:No. If you're going to add tactics, then they should be real things...make outflanking a unit on the map and encircling count, and have archers be good against slow units, pikes good against horse. horse good against everything but pikes. Etc.
I agree with North King, tactics should depend on unit strengths-weaknesses, use of terrain, and timing. Tactics, by nature, are micromanaged and cannot easily be abstracted.
Strategy can be abstracted using rock-paper-scissors. Choose either a build, expand, or war strategy and for the following 20 turns get a 10% production bonus on buildings, settlers/workers/galleys, or military units respectively.