KrikkitTwo
Immortal
- Joined
- Apr 3, 2004
- Messages
- 12,418
I think this it a good idea IF the different tactics Aren't an A beats B model but a model that actually effects the outcome of the combat workings
One tactic encourages Defense another Offense, one encourages Holding your ground another Hit and Run, one Hiding from the enemy another Searching for the enemy (so in one case the battle can go on for multiple turns while the units hunt each other down/fire at their fortified positions, and in another both armies rapidly kill eachother with high fast casualties)
Essentially Tactics would be like Fortify/Not fortify in Civ 1/2...It takes time to do so, but you get a defensive bonus by taking the time to adopt a defensive stance.
So using Civ3 terms.. with one tactic you get a defensive bonus, with another you get ZOC (in my ideal system it would be a Combat bonus v. Combat Range v. Hiding bonus... with another setting for Cautious ie Retreat if slightly outnumbered v. 'To the death' never retreat to do as much possible damage to the enemy no matter the odds)
Albow's Idea sounds like a good one for an addition (a way to do Overall Military Settings on a Unit by Unit basis) (although It is one that I'd want to be able to change on units..probably at a barracks for a 'Retraining' cost)
One tactic encourages Defense another Offense, one encourages Holding your ground another Hit and Run, one Hiding from the enemy another Searching for the enemy (so in one case the battle can go on for multiple turns while the units hunt each other down/fire at their fortified positions, and in another both armies rapidly kill eachother with high fast casualties)
Essentially Tactics would be like Fortify/Not fortify in Civ 1/2...It takes time to do so, but you get a defensive bonus by taking the time to adopt a defensive stance.
So using Civ3 terms.. with one tactic you get a defensive bonus, with another you get ZOC (in my ideal system it would be a Combat bonus v. Combat Range v. Hiding bonus... with another setting for Cautious ie Retreat if slightly outnumbered v. 'To the death' never retreat to do as much possible damage to the enemy no matter the odds)
Albow's Idea sounds like a good one for an addition (a way to do Overall Military Settings on a Unit by Unit basis) (although It is one that I'd want to be able to change on units..probably at a barracks for a 'Retraining' cost)