dagriggstar
King
So this will be a fairly out there idea. I've always felt like wars take too long. Like you laid a 100 year siege of a city or wars lasting entire eras of gameplay etc.
So I had this idea where wars last one turn.
The attacking player declares the war. This creates a sort of "war turn". The attacking player will give their own units a set of instructions (where to move through on the map and what each units objective is). The defending player will tell their units which tiles to defend and which tiles they may attack into (ambushes). The game then resolves the entire war. You move every unit only once and have no idea on enemy troop composition, movements or positions (Without espionage).
In order to prevent "total annihilation" wars, I think the costs of warfare need to be quite high for the attacker. Do you tell your troops to live off the land, pillaging everything in sight and making the local populace angry at you (basically guaranteeing they will rebel often should you take a city) or pay high amounts of gold (like 100 gold per tile moved per unit) to maintain your supply convoys.
It should be designed in a way where wars just for plunder or small territorial gains are much more normal whereas a steamrolling should happen maybe once or twice a game.
So I had this idea where wars last one turn.
The attacking player declares the war. This creates a sort of "war turn". The attacking player will give their own units a set of instructions (where to move through on the map and what each units objective is). The defending player will tell their units which tiles to defend and which tiles they may attack into (ambushes). The game then resolves the entire war. You move every unit only once and have no idea on enemy troop composition, movements or positions (Without espionage).
In order to prevent "total annihilation" wars, I think the costs of warfare need to be quite high for the attacker. Do you tell your troops to live off the land, pillaging everything in sight and making the local populace angry at you (basically guaranteeing they will rebel often should you take a city) or pay high amounts of gold (like 100 gold per tile moved per unit) to maintain your supply convoys.
It should be designed in a way where wars just for plunder or small territorial gains are much more normal whereas a steamrolling should happen maybe once or twice a game.