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That makes it much harder to destroy those enemy civilizations in their infancy. It also helps the computer put too many AI cities together to really screw up their production when I capture them...
I read over at Apolyton how someone used accelerated startup on a custom map to force civs to build cities on adjacent - and in one case on the same - squares. Cool tool for scenario making.
I tried it a time or two in regular games, but just never liked skipping the very early exploration.
Maybe it would be useful if you wanted a challenge because you wou.ld have less time to beat the computer and good for beginners because they get to see some of the later game.
For me the earliest years are the funnest; I never saw the point in AS. I like exploring and being able to "root out" other Civs too close in my 'hood. I guess I can see the point in wanting a shorter game, but I prefer the long games anyway.
When you create a new game you can choose to customise the rules and there is an option to use accelerated start up where everyone starts with several cities, techs and units.
How did that guy manage to get two civs on the same square? Oh, wait- Going to try it out- just had an idea... If you remove the north and south poles and have just one square of land, then would everyone start out in the same place?
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