kevinman4404
Lightning Warrior
WORLD HISTORY MAP alpha has been released:
http://www.mediafire.com/file/dgzvn4qss244951/WORLDHISTORYMAPalpha1.zip
!!!Grid must be turned off in order for this mod to work!!!
!!!WorldHistoryMap requires BTS 3.19!!!
~~~
This is the thread for the map and related features that are being used in my mod (World History Mod). As promised, it will be released in the coming days and the download will be inserted into this post.
Link to my mod development thread:
http://forums.civfanatics.com/showthread.php?p=6473712
FEATURES
Best map graphics~ In every way, this should be the best looking map yet released, and much of the art is my work. One could not count the number of ongoing graphical improvements.
New, highly accurate 255x166 world map~ This map uses a projectionless interpretation of the world, to give near-perfect proportions.
New resources, terrains, features/forests and improvements~ Something like 85 resources, and more of everything else, but all of it sensible to some degree.
Wintermod~ Simulates winters
Icemod~ Simulates ice cover, including colder periods (ie Little Ice Age)
Floodmod~ Simulates flooding in at-risk regions
Geographic Simulation~ Active volcanoes and coral reefs.
Other Changes~ Mountains are now passable to many units. Siege machinery will not be as mobile as in the past.
FUTURE/POSTPONED FEATURES:
Border Reform~ Borders do not go over water, though civs can still improve coastal resources. Now borders are more realistic and the seas are in fact "open."
Geographic Simulation~ Simulated forest industry with lumber mills- disappearance of forests, regrowth and lumber mill income adjustments
Domestication~ The power to see a resource is held by the civ(s) that historically discovered it, and it is gradually spread/traded.
Other Changes~ All ships can travel over ocean, but those that are not ocean-ready take damage each turn (earlier ships with less health will die more quickly). Deserts and winters damage each turn, unless accustomed to it (Russia, Viking, desert civs, etc).
BUG LIST
-some winter turns to siege fire graphic when human player unit goes near it
-volcano terrain name got screwed up
-movement costs for new terrains
-balance health/happiness
-make new terrains buildable (so you can make cottages, windmills, etc.)
-fix screwed up religion and city icons
-1 incorrect tile SW of James Bay, Ontario
PATCH #1 TODO LIST
-fix bugs
-finish domestication system 50%
-port colonization light forest graphic (currently using a fake)
-minor improvements to several resources
-fix grid
-border reform (borders only go over land, but one problem: city can't work tiles outside borders and I need help fixing that)
-UN resolutions which will obsolete controversial resources
-more resources (kola nuts, sorghum?)
-resource depletion
-resource complements: ie cork gives boost to wine, mercury gives boost to gold mining
PATCH #2 TODO LIST
-animated goat, poultry, seal resource
-winter/desert combat
-highland/desert UP
-ship ocean travel mechanics
-improve orchard improvement
-lumbermill mechanics
-get supereruption to cause widespread famine
ALPHA RELEASE DATE: May 9, 2012
ESTIMATED BETA RELEASE DATE: UNKNOWN
SYSTEM REQUIREMENTS: HIGH
GAME REQUIREMENTS: BTS 3.19 ONLY
http://www.mediafire.com/file/dgzvn4qss244951/WORLDHISTORYMAPalpha1.zip
!!!Grid must be turned off in order for this mod to work!!!
!!!WorldHistoryMap requires BTS 3.19!!!
~~~
This is the thread for the map and related features that are being used in my mod (World History Mod). As promised, it will be released in the coming days and the download will be inserted into this post.
Link to my mod development thread:
http://forums.civfanatics.com/showthread.php?p=6473712
FEATURES
Best map graphics~ In every way, this should be the best looking map yet released, and much of the art is my work. One could not count the number of ongoing graphical improvements.
New, highly accurate 255x166 world map~ This map uses a projectionless interpretation of the world, to give near-perfect proportions.
New resources, terrains, features/forests and improvements~ Something like 85 resources, and more of everything else, but all of it sensible to some degree.
Wintermod~ Simulates winters
Icemod~ Simulates ice cover, including colder periods (ie Little Ice Age)
Floodmod~ Simulates flooding in at-risk regions
Geographic Simulation~ Active volcanoes and coral reefs.
Other Changes~ Mountains are now passable to many units. Siege machinery will not be as mobile as in the past.
FUTURE/POSTPONED FEATURES:
Border Reform~ Borders do not go over water, though civs can still improve coastal resources. Now borders are more realistic and the seas are in fact "open."
Geographic Simulation~ Simulated forest industry with lumber mills- disappearance of forests, regrowth and lumber mill income adjustments
Domestication~ The power to see a resource is held by the civ(s) that historically discovered it, and it is gradually spread/traded.
Other Changes~ All ships can travel over ocean, but those that are not ocean-ready take damage each turn (earlier ships with less health will die more quickly). Deserts and winters damage each turn, unless accustomed to it (Russia, Viking, desert civs, etc).
BUG LIST
Spoiler :
-some winter turns to siege fire graphic when human player unit goes near it
-volcano terrain name got screwed up
-movement costs for new terrains
-balance health/happiness
-make new terrains buildable (so you can make cottages, windmills, etc.)
-fix screwed up religion and city icons
-1 incorrect tile SW of James Bay, Ontario
PATCH #1 TODO LIST
-fix bugs
-finish domestication system 50%
-port colonization light forest graphic (currently using a fake)
-minor improvements to several resources
-fix grid
-border reform (borders only go over land, but one problem: city can't work tiles outside borders and I need help fixing that)
-UN resolutions which will obsolete controversial resources
-more resources (kola nuts, sorghum?)
-resource depletion
-resource complements: ie cork gives boost to wine, mercury gives boost to gold mining
PATCH #2 TODO LIST
-animated goat, poultry, seal resource
-winter/desert combat
-highland/desert UP
-ship ocean travel mechanics
-improve orchard improvement
-lumbermill mechanics
-get supereruption to cause widespread famine
ALPHA RELEASE DATE: May 9, 2012
ESTIMATED BETA RELEASE DATE: UNKNOWN
SYSTEM REQUIREMENTS: HIGH
GAME REQUIREMENTS: BTS 3.19 ONLY