Turn 0 (1770) - ok we have some unmoved units on map, kill Toku infantry near Philadelphia, also Ise is "defended" by 2 cavs which looks like a good use for our obsolete rifles so in they go! The city is autorazed. Switch elephantine to theatre. Switch research to combustion. Alex - trade wheat for fish. Haithabu - whip coal plant. New York - draft. I decide to go right for Visigoth at this stage.
Turn 1 (1775) - some more of our unhealthy citizens decide to get fit by joining the infantry. Theatre whipped in elephantine. Our 20 random units approach Visigoth which is defended by 2 infantry and an artillery.
Turn 2 (1780) - Pyongyang revolts again, this is stupid, but only for 2 turns this time. We recaptured Visigoth easily, and random vassal troops attacked Hakodate but failed to take it. Yes our vassal actually did something useful by softening up the city!! Toku has a small stack heading to Washington, it will die easily. We don't need to draft more now, we can easily deal with invasion. Revolt to free speech. I will spam artillery though and start stockpiling them in Uppsala in case Shaka attacks.
Turn 3 (1785) - Toku drops 8 units near Visigoth including 5 tanks, respond by stuffing CG2 infantry in it. Capture Hakodate
Turn 4 (1790) - Toku's tanks do surprisingly well against the CG2 infantry but the city easily holds. Another 9 tanks and 3 marines dropped at Visigoth, take a page out of the AI strategy book and hit them with lots of siege followed by infantry and cav, killing them
Turn 5 (1795) - Toku out of tanks for now. We lead in population, but have health problems. I guess the coal plants I built didn't help with that either.
Turn 6 (1800) - Great Engineer born at Thebes, we have 2 now. Whip more cultural buildings in Elephantine (library, university) Toku drops off another 16 units on our west coast. Ouch.
Turn 7 (1802) - More transports drop off stuff. Civ 4 was really not designed for fighting with this number of units, I think I am getting WW myself. Destroy 15 tanks or so + assorted marines and artillery. The scary thing is this is hardly making a dent in Toku's power graph and he can happily sit in universal suffrage despite us having killed an insane amount of tanks. We have draft weariness, but can go back into nationalism.
Turn 8 (1804) - Combustion in. No one has flight (13 turns), and gunships might be useful so go for that.
Turn 9 (1806) - Pyongyang is in revolt, AGAIN. So is Khangela. I let a 2 arty and 2 tanks attack one of our cities and we lost 4 units, make a mental note not to do that. We spawn a great general in New York which builds Military Academy in Boston. Culture pushing regains corn at Elephantine and we will whip Hermitage there shortly to lock it in. Toku dropped 8 more units and I killed them. I know I said I was planning to stockpile artillery at the Zulu front earlier, but it is more or less vacated right now because I have to keep sending fresh units against Japan. I thought Toku's invasion was done when he had 2-3 units holding his cities on our continent, and wasn't expecting that huge tank army to show up.
Turn 10 (1808) - Start construction of forbidden palace in Boston. New York is finishing up Oxford. Haha.
Turn 11 (1810) - Finished on a round number. Toku is out of troops for now and we should be able to handle anything he drops. I killed about 40 of his tanks this turn, so probably we are actually fine without Flight and gunships as far as the Toku war goes... We have 2 GE available to rush the UN or Manhattan project or whatever.
Note: I just checked wonders. Hollywood is still unclaimed, so Toku might not actually have mass media at all as we had assumed! Maybe we should rush there ourselves after all, as trading flight for electricity could trigger some 'traded with worst enemies' penalties which we don't need for UN victory. Shaka is temporarily ahead of us in population until we sort that health thing out (probably after the war finishes and we can reopen trade with Toku)