Well, everything is ok, but some thinks did not went complitly as expected.
First, I really do not undestand building strategy used.
Some cities have Unies, but do not have 2 main buildings every city should have.
Forges and Markets.
Forge - +25 to production
Up to +3 Happiness can hire engeneer.
Markets = +25% money
UP to +4 happiness can hire 2 merchants
There practically no better buildings exist in the game.
Banks??? Unies??? useless. This 2 buildings increase city ability to produce units immensly and generally helpfull.
I spend mach population whiping this buildings.
turn 0 capitulate wang, told him to research steel.
Move units to hill near Shaka's stack, but not so he can attack in one more.
Produse some cats for collateral.
Was waiting for merchant.
When he finally made his mission,
Money never become avalible in trade!!!
WE had been beteer of just declare and kill him. Shaka spend this money and spur research and more upgrades.
When it become clear I went to talk on shaka and he has too mach on his hands, preparing to declare on as.
I did not wait and declare myself, but did not attack his stack, as I want him to move it to remove 25% bonus.
Next turn Shaka move trapped stack and move 2 riffles staks in direction
of our culture bomb city.
Attack traped stack with all our cats (not trebushets, trebushets do small collateral damage and better in taking off cities cultural defence.
I think we should preserve them).
Some withdrow, but after that we clean up this stack with muskets and all other absolute units. Got Greate General out of that, Join it to Washington, our global theater cty. So, drafted unis will be better.
I was whipping greens and trow overflow into GT. Probably one-2 overflow left to finish it.
As result of loosing 30 units Shaka power
Jump up!!! The same turn he got Cavalry and upgraded all his knights!
If I declare earlier, not waiting for merchant and kill merchant we would had been in mach betetr position. We would be fasing knigth insted of cavalry.
Next turn I clean up 2 riffles stack that move next to city.
I hided our big stack behind city (as one should do in multiplayer), so he thinks he can take city.
One rigffles stack was easy taken by greens, but we did not had enogth greens for other, so muskets had to be sucrified.
Next turn border city revolt, dropping strength of riffles in it in half.
I took that opportunity (even allmost all our units were damaget) to kill them off and raise city. (I do not think we can keep it, we need to sit on defence untill riffles and clean up shaka Cavalry.
Shaka send more Cavalry, whish I kill with muskets. IN average we loosing 1.3 muskets per dead cavalry.
Got second Great General, it is active now, not sure where to put it.
I advice to micro city to max specialists now and run to riffles. IN a mean time existing forces should be enogth to hold Shaka off.
Power Graph:
Killing riffles stack and raise city finally drop his power a noch.
Our forces in city and there some around, covering wounded units.