Actual events?

Mary500

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Mar 2, 2002
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Austin,MN
Maybe I am wrong... but does it seem like most of the computer generated wars follow history? I have noticed that the Romans often attack the Egyptians, the Greeks attack the Persians, etc... has anyone else noticed this or am I nuts?
 
Originally posted by Mary500
Maybe I am wrong... but does it seem like most of the computer generated wars follow history? I have noticed that the Romans often attack the Egyptians, the Greeks attack the Persians, etc... has anyone else noticed this or am I nuts?

I personally don't know. I'm playing Germany, and I started off slaying Greece. Egypt declared war against me after I RETALIATED with a nuke after BEING nuked. England, Russia, and Japan followed suit very quickly. Rome declared war on me the following turn. I destroyed Rome quickly, and England was prepared to sign a peace treaty after I bombed their roads and improvements. LOL

Egypt has a mere 4 cities left after having 15...

I'm the top dog now with two japanese territories, 10 Egyptian, and nine or ten Greek cities.
 
Oops.. should have been clearer... I notice this most often early in the game... so before nukes are around :) Anywho.... usually I play Egyptians and notice that every time I am on land with the Romans.. they attack me after a short while. I also realized.. after watching the hubby play... that even farther on during the game.. enemies in history are the ones that tend to fight each other.
Anyway, I would love others thoughts on this.. could they have really tried to make this (game) somewhat "historical" (of course in the broadest sense that could possibly be )?
 
I've noticed similar thiings happening in my games... Maybe it has something to do with the 'culturally linked starting positions' Countries generally go to war with their closest neighbors... If they happen to start near their real world nemesis it looks like they carry a grudge in the game... I've had Persia and Greece fight an early war in almost every game I've played with both of them in it....
 
I would agree with kinboat, The culturaly linked starting locations are prolly the cuase. I mean, if you think about it, if you start as Egypt, and rome is quite close, when Rome looks to expand they are not gonna look across the seas to Japan or America's teritory, they are going to look at who is the closest that they could steal some land from.
 
Originally posted by Civ3Lover


I personally don't know. I'm playing Germany, and I started off slaying Greece. Egypt declared war against me after I RETALIATED with a nuke after BEING nuked. England, Russia, and Japan followed suit very quickly. Rome declared war on me the following turn. I destroyed Rome quickly, and England was prepared to sign a peace treaty after I bombed their roads and improvements. LOL

Egypt has a mere 4 cities left after having 15...

I'm the top dog now with two japanese territories, 10 Egyptian, and nine or ten Greek cities.

umh........Youre point?
 
The AI civs are always looking for the most beatable opponent. It follows the game's internal logic. Romans are militarist. Egypt are more pacifist. Romans have a big army. As d3dash said, when Rome wants to expand, they will look for the weaker opponent. Probably Egypt. Or even you, if you do not have a big army. :)
 
Originally posted by Major Geuvara


umh........Youre point?

My POINT, smart mouth...

Is that the game is NOT historic, and WON'T BE historic! :D
 
I think Major Geuvara's point was that your post had nothing at all to do with what Mary asked - besides your opening statement of 'I personally dont know'
 
this is part of the sub-culture and civ-characteristic thing.
they don't always follow history, but most of the time,
the characteristic successfully follow the trait. :crazyeye:
 
Originally posted by Civ3Lover


My POINT, smart mouth...

Is that the game is NOT historic, and WON'T BE historic! :D

Hey Civ3Lover, take a chill pill. The game has historic atributes, if you don't belive me, then how do you explain that 2 civs that are really close together war more often then 2 civs on opposit sides of the map???
 
Originally posted by Kanadees
You can quickly mess up history by attacking against expected wars - I play the Zulu - who would be their traditional enemy?

The guy next door??
 
Originally posted by Kanadees
You can quickly mess up history by attacking against expected wars - I play the Zulu - who would be their traditional enemy?
In the game it is Egypt.



The game has historic atributes, if you don't belive me, then how do you explain that 2 civs that are really close together war more often then 2 civs on opposit sides of the map???
In my gigantic maps, w/250 islands, I always man my galleys and go off to war to the other side of the world with 8 archers. :rolleyes: :rolleyes: j/k.
 
Originally posted by God

In my gigantic maps, w/250 islands, I always man my galleys and go off to war to the other side of the world with 8 archers. :rolleyes: :rolleyes: j/k.

I did that once, but when I arived and attacked my archers suffered a cruel fate to those damn Mech ifantry, altho my archers did kill 2 mech ifantrys!
 
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