Aussie_Lurker
Deity
Hi guys,
this thread is, in part, inspired by DH_Epics thread on 'Rewarding Historical Play'. In that, he mentions that there is no moral apsect to the game, and this is a situation which I believe needs to be rectified, as I briefly mentioned in that thread. One way to do this is to introduce two major concepts-a 'morality/atrocity' scale, and an 'atrocity level'
The 'morality scale' might range from 0-10. As you pick up new sociological techs, your morality scale will gradually increase! This has many positive foreign and domestic benefits. It increases overall happiness, reduces corruption, and makes your people less susceptible to propaganda and war weariness. In addition, it gives you, the player, much more control over both the governments you can have, and the degree to which you can alter the social engineering settings. Internationally, your morality, compared to other civs, may enhance or decrease your culture and reputation depending on who has the higher morality!! This will, of course, effect your diplomatic relations with other civs! Of course, the flip side of these benefits is that, as your morality goes up, the kind of negative actions you can take become more limited. For instance, at Morality:0, pretty much survival of the fittest is all that matters-and ANYTHING goes!!! However, when you reach morality:1 certain actions are viewed as 'bad' by your people, and would rate as an 'atrocity' (albiet a very minor one)! Once you reach Morality:10, then even backstabbing a nation or reneging on agreements would constitute an atrocity. Essentially, all negative actions would have an 'atrocity level' from 10 to 1 (with 10 being very minor and 0 being heinous), if an action has an atrocity level equal or less than your current morality, then you have commited an 'atrocity' in the eyes of your people! The greater the 'atrocity', the more your 'atrocity level' increases by. As your atrocity level increases, your peoples happiness and productivity also decline, and you increase the chance of revolution, war weariness and/or civil war! In addition, it will effect your relations with other civs, above and beyond your morality level! How other civs view your level of atrocity will depend on that civs morality level, not yours! For instance, your civ has a morality of 5, and view your atrocity level of 20-30 without concern. However, the neighbouring civ, with a morality of 8, will probably view you through narrowed eyes, and don't be suprised if you have a 'coalition of the willing' turning up on your doorstep.
Lastly, if you have a sustained high atrocity level, your morality levels can actually DROP, making a moral victory much harder to achieve. The flip side of this is altruism! Though atrocity levels will decline over time, naturally, you can speed the process by performing kind and selfless deeds! Each good deed has a rating from -1 to -10, showing how much it reduces your current atrocity levels! Atrocity levels could be made negative in this fashion, which would not only enhance your local and foreign standing but, if you sustain a negative atrocity rating, your morality can INCREASE!!!
Anyway, I admit that I am just rambling, but I would like to know what people think of the general THRUST of this idea!
Yours,
Aussie_Lurker.
this thread is, in part, inspired by DH_Epics thread on 'Rewarding Historical Play'. In that, he mentions that there is no moral apsect to the game, and this is a situation which I believe needs to be rectified, as I briefly mentioned in that thread. One way to do this is to introduce two major concepts-a 'morality/atrocity' scale, and an 'atrocity level'
The 'morality scale' might range from 0-10. As you pick up new sociological techs, your morality scale will gradually increase! This has many positive foreign and domestic benefits. It increases overall happiness, reduces corruption, and makes your people less susceptible to propaganda and war weariness. In addition, it gives you, the player, much more control over both the governments you can have, and the degree to which you can alter the social engineering settings. Internationally, your morality, compared to other civs, may enhance or decrease your culture and reputation depending on who has the higher morality!! This will, of course, effect your diplomatic relations with other civs! Of course, the flip side of these benefits is that, as your morality goes up, the kind of negative actions you can take become more limited. For instance, at Morality:0, pretty much survival of the fittest is all that matters-and ANYTHING goes!!! However, when you reach morality:1 certain actions are viewed as 'bad' by your people, and would rate as an 'atrocity' (albiet a very minor one)! Once you reach Morality:10, then even backstabbing a nation or reneging on agreements would constitute an atrocity. Essentially, all negative actions would have an 'atrocity level' from 10 to 1 (with 10 being very minor and 0 being heinous), if an action has an atrocity level equal or less than your current morality, then you have commited an 'atrocity' in the eyes of your people! The greater the 'atrocity', the more your 'atrocity level' increases by. As your atrocity level increases, your peoples happiness and productivity also decline, and you increase the chance of revolution, war weariness and/or civil war! In addition, it will effect your relations with other civs, above and beyond your morality level! How other civs view your level of atrocity will depend on that civs morality level, not yours! For instance, your civ has a morality of 5, and view your atrocity level of 20-30 without concern. However, the neighbouring civ, with a morality of 8, will probably view you through narrowed eyes, and don't be suprised if you have a 'coalition of the willing' turning up on your doorstep.
Lastly, if you have a sustained high atrocity level, your morality levels can actually DROP, making a moral victory much harder to achieve. The flip side of this is altruism! Though atrocity levels will decline over time, naturally, you can speed the process by performing kind and selfless deeds! Each good deed has a rating from -1 to -10, showing how much it reduces your current atrocity levels! Atrocity levels could be made negative in this fashion, which would not only enhance your local and foreign standing but, if you sustain a negative atrocity rating, your morality can INCREASE!!!
Anyway, I admit that I am just rambling, but I would like to know what people think of the general THRUST of this idea!
Yours,
Aussie_Lurker.