isnorden
Amnesiac Modder
I'm trying to add three luxury resources to my Nordic modpack-in-progress--materials that a city can't produce without having Building A and Raw Material B. How would that be different from coding a "normal" luxury resource, and where would I look for similar code? Please point me in the right direction if you can!
EDIT: Can the same building be coded to use Material W for Product X, and Material Y for Product Z? I'd like my Brewery building to work this way, if it's possible; having two separate buildings for making Beer and Mead seems redundant IMO.
EDIT: Can the same building be coded to use Material W for Product X, and Material Y for Product Z? I'd like my Brewery building to work this way, if it's possible; having two separate buildings for making Beer and Mead seems redundant IMO.