Encyclopath
Chieftain
- Joined
- Aug 19, 2008
- Messages
- 7
Is there any way to add more options to the Civicinfos.XML file by modifying CIV4GameInfoSchema.xml?
I was disappointed when I went to mod my civics and found a lot of the modifiers I wanted to use weren't there. (build time for individual improvements, base unhappiness, base unhealthiness, unhealthiness for certain improvement types, (un)happiness per resource, etc.)
Most notably, considering how overpowered hurry production with gold is, especially with the Pyramids, I wanted to add that ability to most government civics, but with cost penalties for all but Universal Sufferage. There is an iGlobalHurryProduction (?) tag for buildings that changes it for all cities by a percent value (Kremlin), but I wasn't able to figure out how to migrate that into Civics (or CIV4TraitInfos.xml and CIV4CivilizationsSchema.xml for that matter)
Can that be done?
In the meantime, I made the Pyramids a national wonder that expires with either Democracy or Communism. It seems fair for the AI in my case, since I'm a wonder-a-holic.
I was disappointed when I went to mod my civics and found a lot of the modifiers I wanted to use weren't there. (build time for individual improvements, base unhappiness, base unhealthiness, unhealthiness for certain improvement types, (un)happiness per resource, etc.)
Most notably, considering how overpowered hurry production with gold is, especially with the Pyramids, I wanted to add that ability to most government civics, but with cost penalties for all but Universal Sufferage. There is an iGlobalHurryProduction (?) tag for buildings that changes it for all cities by a percent value (Kremlin), but I wasn't able to figure out how to migrate that into Civics (or CIV4TraitInfos.xml and CIV4CivilizationsSchema.xml for that matter)
Can that be done?
In the meantime, I made the Pyramids a national wonder that expires with either Democracy or Communism. It seems fair for the AI in my case, since I'm a wonder-a-holic.