Ixor_Drakar
Warlord
- Joined
- Aug 7, 2013
- Messages
- 161
Great thanks.
I can't imagine any of them conflict with Serbia. Dusan's Serbia grants a free unit when founding a City, through a dummy building, so perhaps somehow one of these mods/updates tamper with any of those attributes. I didn't copy/paste anything from Serbia for Byzantium. I'll try to figure out what's wrong, if I don't forget, and if I have some time.
<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 5/30/2012 12:08:32 PM -->
<GameData>
<Policies>
<Update>
<Set GridX="3"
GridY="1"
PortraitIndex="9"
IconAtlas="POLICY_ATLAS"
IconAtlasAchieved="POLICY_A_ATLAS" />
<Where Type="POLICY_TRADE_UNIONS" />
</Update>
</Policies>
<Units>
<Update>
<Set PolicyType="" />
<Where Type="UNIT_GERMAN_LANDSKNECHT"
PolicyType="POLICY_TRADE_UNIONS" />
</Update>
</Units>
<BuildingClasses>
<Row>
<Type>BUILDINGCLASS_MOUNT_OF_PIETY</Type>
<DefaultBuilding>BUILDING_MOUNT_OF_PIETY</DefaultBuilding>
<Description>TXT_KEY_BUILDING_MOUNT_OF_PIETY</Description>
</Row>
</BuildingClasses>
<Buildings>
<Row>
<Type>BUILDING_MOUNT_OF_PIETY</Type>
<BuildingClass>BUILDINGCLASS_MOUNT_OF_PIETY</BuildingClass>
<Cost>-1</Cost>
<NeverCapture>true</NeverCapture>
<NukeImmune>true</NukeImmune>
<IconAtlas>BW_ATLAS_1</IconAtlas>
<PortraitIndex>19</PortraitIndex>
<Description>TXT_KEY_BUILDING_MOUNT_OF_PIETY</Description>
<Help>TXT_KEY_BUILDING_MOUNT_OF_PIETY_HELP</Help>
<TradeRouteLandDistanceModifier>50</TradeRouteLandDistanceModifier>
<TradeRouteLandGoldBonus>400</TradeRouteLandGoldBonus>
</Row>
</Buildings>
<Policy_BuildingClassYieldModifiers>
<Row>
<PolicyType>POLICY_TRADE_UNIONS</PolicyType>
<BuildingClassType>BUILDINGCLASS_CARAVANSARY</BuildingClassType>
<YieldType>YIELD_GOLD</YieldType>
<YieldMod>25</YieldMod>
</Row>
<Row>
<PolicyType>POLICY_TRADE_UNIONS</PolicyType>
<BuildingClassType>BUILDINGCLASS_MINT</BuildingClassType>
<YieldType>YIELD_GOLD</YieldType>
<YieldMod>25</YieldMod>
</Row>
<Row>
<PolicyType>POLICY_TRADE_UNIONS</PolicyType>
<BuildingClassType>BUILDINGCLASS_STOCK_EXCHANGE</BuildingClassType>
<YieldType>YIELD_GOLD</YieldType>
<YieldMod>17</YieldMod>
</Row>
</Policy_BuildingClassYieldModifiers>
<Policy_PGB_FreeBuildingClass>
<Row>
<PolicyType>POLICY_TRADE_UNIONS</PolicyType>
<BuildingClassType>BUILDINGCLASS_MOUNT_OF_PIETY</BuildingClassType>
</Row>
</Policy_PGB_FreeBuildingClass>
<Policy_PrereqPolicies>
<Delete PrereqPolicy="POLICY_TRADE_UNIONS" />
<Row>
<PrereqPolicy>POLICY_TRADE_UNIONS</PrereqPolicy>
<PolicyType>POLICY_PROTECTIONISM</PolicyType>
</Row>
<Row>
<PrereqPolicy>POLICY_TRADE_UNIONS</PrereqPolicy>
<PolicyType>POLICY_MERCANTILISM</PolicyType>
</Row>
</Policy_PrereqPolicies>
<Policy_Flavors>
<Delete PolicyType="POLICY_TRADE_UNIONS" />
<Row>
<PolicyType>POLICY_TRADE_UNIONS</PolicyType>
<FlavorType>FLAVOR_GOLD</FlavorType>
<Flavor>20</Flavor>
</Row>
</Policy_Flavors>
<Language_en_US>
<Update>
<Where Tag="TXT_KEY_POLICY_TRADE_UNIONS_HELP" />
<Set Text="[COLOR_POSITIVE_TEXT]Trade Unions[ENDCOLOR][NEWLINE][ICON_BULLET]+50% Range for land trade routes.[NEWLINE][ICON_BULLET]+4 [ICON_GOLD] Gold from land trade routes.[NEWLINE][ICON_BULLET]+25% [ICON_GOLD] Gold from Caravansaries and Mints.[NEWLINE][ICON_BULLET]+17% [ICON_GOLD] Gold from Stock Exchanges." />
</Update>
</Language_en_US>
<Language_RU_RU>
<Update>
<Where Tag="TXT_KEY_POLICY_TRADE_UNIONS_HELP" />
<Set Text="[COLOR_POSITIVE_TEXT]Торговые союзы[ENDCOLOR][NEWLINE][ICON_BULLET]+25% [ICON_GOLD] золота от караван-сараев и монетных дворов.[NEWLINE][ICON_BULLET]+17% [ICON_GOLD] золота от бирж." />
</Update>
</Language_RU_RU>
<Language_ES_ES>
<Update>
<Where Tag="TXT_KEY_POLICY_TRADE_UNIONS_HELP" />
<Set Text="[COLOR_POSITIVE_TEXT]Sindicatos[ENDCOLOR][NEWLINE][ICON_BULLET]+25% de [ICON_GOLD] Oro de las Caravanserais y Cecas.[NEWLINE][ICON_BULLET]+17% de [ICON_GOLD] Oro de las Bolsas." />
</Update>
</Language_ES_ES>
</GameData>
Well, I did alter one policy in Reform and Rule that creates a dummy building when founding a city. I copied over one effect to a different policy. Maybe I screwed up somehow? This is the relevant xml file.
<Policy_PGB_FreeBuildingClass>
<Row>
<PolicyType>POLICY_TRADE_UNIONS</PolicyType>
<BuildingClassType>BUILDINGCLASS_MOUNT_OF_PIETY</BuildingClassType>
</Row>
</Policy_PGB_FreeBuildingClass>
Wasn't Samuel the leader of Macedonia?
I seemed to be having some issues with the most recent version of Justinian, specifically with his UB and Decisions. I didn't get a Victory mosaic upon the construction of the UB in his capital, and thus couldn't generate the Column of Justinian.
The Decision regarding the Corpus Juris Civilis seemed to give me an insane boost to Faith generation (to 625 a turn) as opposed to the 33% bonus, I also did not receive the free policy. Just let me know which logs would help and I'll be happy to provide.
Looking forward to seeing the rest of your civs updated, as I really enjoy the Culture/Production based playstyle of Justinian
With the Byzantine split enabled, I've experienced the Rumney Wine resource sometimes spawning as a normal luxury resource at the beginning of the game. While playing on an Earth map, it was the primary luxury around my capital.
Um, how do you get logs? I've never done that before, so I have no idea where to begin. I still have the game in question though, so it should be easy to get the logs from it once I know how to.
Something is wrong with Justinian's Decision "Write the Corpus Juris Civilis," unless I'm supposed to be earning over a million faith per turn:
Spoiler :![]()
Something is wrong with Justinian's Decision "Write the Corpus Juris Civilis," unless I'm supposed to be earning over a million faith per turn:
Spoiler :![]()
yeah the same with me
Ah, never mind about the Rumney Wine bug. Looks like I hadn't upgraded to the latest version of the mod yet.
What is that? I do not think I get it
Constructing Justinian's UB in the Capital should get you a Victory Mosaic, which is another building, which is in turn used to construct the Column of Justinian.