Hello
i tried the lines roman roads from charlemagne mod on a "essai" mod before to put it in my mod. it worked perfectly (made railroads with enginery, earlymodel tag roman roads late tag railroads) and i wanted to use these graphics as an additionnal medieval road in my mod BUT... if you add a third road model in misc/Routeinfos like ROUTE_MEDIEVAL beetween roads and railroads, what happens to the connection for the AI? is there to change the ddl? there's a python with bonus connected: will be affected too.... Is there a solution?
I also had a problem with transports: i add a landing ship so default transorts carry specialgun units and landing ship carry specialarmor units. Ok Looks easy but.....when galleon with cannon cavalry missionary and rifleman inside is upgraded, what happen?!?! Crash of course.... so i used the landing ship as a more expensive for armors with more power...
If somebody can clear my troubles 4 the roads...
thanks
i tried the lines roman roads from charlemagne mod on a "essai" mod before to put it in my mod. it worked perfectly (made railroads with enginery, earlymodel tag roman roads late tag railroads) and i wanted to use these graphics as an additionnal medieval road in my mod BUT... if you add a third road model in misc/Routeinfos like ROUTE_MEDIEVAL beetween roads and railroads, what happens to the connection for the AI? is there to change the ddl? there's a python with bonus connected: will be affected too.... Is there a solution?
I also had a problem with transports: i add a landing ship so default transorts carry specialgun units and landing ship carry specialarmor units. Ok Looks easy but.....when galleon with cannon cavalry missionary and rifleman inside is upgraded, what happen?!?! Crash of course.... so i used the landing ship as a more expensive for armors with more power...
If somebody can clear my troubles 4 the roads...
thanks