Advances Help

Joined
Jan 8, 2002
Messages
699
Here's what I've done so far:

I have a unit called "British Inf." I want it to be usable by only the Entente. So, for the Prerequisite, I put in "Conscription" and for Obsolete I put it "Entente" which is an advance. I thought this would allow only the Entente to produce this unit. It doesn't, as you probably know. How do I fix this problem?
 
you need to dedicate a tech slot to something called twice removed.

the prerequisites for twice removed are no, no

then, the techs that you want available to the individual civs must come from there...

so in your example, you can name it Entente, and have it's prereqs be nil, Twice Removed.

at the start of the scenario give the tech to the Entente and it will only be buildable by them

also, make sure you check the no techs from conquest flag!

Pap
 
Thanks for your help. I don't know if I don't understand you, or you don't understand me. Have you ever played Nemo and Alex's 2194 Days of War? In it, instead of just having a tech called 'USA' that just gives you units, they've made it where if you get, say, Mobile Warfare I, and you have USA tech, you get the Sherman tank. Is this what you are talking about?
 
Originally posted by The Art of War
Thanks for your help. I don't know if I don't understand you, or you don't understand me. Have you ever played Nemo and Alex's 2194 Days of War? In it, instead of just having a tech called 'USA' that just gives you units, they've made it where if you get, say, Mobile Warfare I, and you have USA tech, you get the Sherman tank. Is this what you are talking about?

I never played 2194 but what you describe is impossible. Maybe all the other powers have a tech which makes Sherman obsolete. This means there is a tech which makes all the units of one power obsolete for all powers and it is given to all powers other than the relevant one.
 
Originally posted by kobayashi


I never played 2194 but what you describe is impossible. Maybe all the other powers have a tech which makes Sherman obsolete. This means there is a tech which makes all the units of one power obsolete for all powers and it is given to all powers other than the relevant one.
Yeah, that would do it. :)
So, Art of War, at the beginning of the game, make sure the Axis powers have a tech called ...um, 'Axis' (or something like that).
Then make units like your 'British Inf' go obsolete when the owners have the 'Axis' tech.

Additionally, make sure that the 'Axis' prerequisites are 'no, no' (this way it won't show up in the civlopaedia and it also can't be stolen).
 
I did that, and it didn't work. I set all infantry units' prereqs as "Conscription" and then each of them is obsolete to a different tech, ie, Brit Inf. is obsolete to the advance "Entente".
 
I made extensive use of that obsolesence method in my Orbis Terrae scenario, if you're looking for another reference.

During the scenario there's no research, though, so you won't be able to see it "in progress". I just used this to have a sensible tech tree where one tech would give each of the involved civilizations their own equivalent of the newly available unit type... Not that the scenario would even have needed a tech tree, but I was just trying to be thorough. :D
 
Originally posted by The Art of War
I did that, and it didn't work. I set all infantry units' prereqs as "Conscription" and then each of them is obsolete to a different tech, ie, Brit Inf. is obsolete to the advance "Entente".
Who did you give the 'Entente' tech to?
If you gave it to an Entente power, it wont be able to develop Brit Inf.
 
Here are the civs I have:

USA
CSA
Entente (Britain, France, even though the CSA and Russia are part of it)
Russia
Japan
Quadruple Alliance (Germany, Austria-Hungary, later on Bulgaria and Ottoman Empire. The USA is part of the Quad Alliance, but are their own civ)
Neutral Alliance

I made the following techs for each power:

USA
Alliance
CSA
Entente
Japanese
Russian

I made the units:
British, French, Canadian inf. (Prerequisite: Conscription; Ob: Entente)
USA Inf. (P: Cons. Ob: USA)
etc...
 
Originally posted by The Art of War

I made the following techs for each power:

USA
Alliance
CSA
Entente
Japanese
Russian

I made the units:
British, French, Canadian inf. (Prerequisite: Conscription; Ob: Entente)
USA Inf. (P: Cons. Ob: USA)
etc...
Okay. Who have you given the 'Entente' tech to?
 
Originally posted by The Art of War
Entente.
:) Therein lies the problem.

You need to give the 'Entente' tech to all the powers except Entente. That way, they won't be able to develop Brit inf, etc. (as Brit Inf, etc. go obsolete with that tech), and Entente (the only power without the 'Entente' tech) will be able to develop them.

To make it easier for yourself I'd preface the 'Entente' tech with the words 'Any but...': Meaning 'this tech goes to anyone but Entente'. Then do likewise with all other similar techs.

That should work.:)
 
Thanks a bundle for your help. I've already gone and done something else..(see Curt Sibling's Dictator) but I'll try it on the FW version of The Great War. Thanks again. I owe you one major. :)
 
Originally posted by FavouredFlight

:) Therein lies the problem.

You need to give the 'Entente' tech to all the powers except Entente. That way, they won't be able to develop Brit inf, etc. (as Brit Inf, etc. go obsolete with that tech), and Entente (the only power without the 'Entente' tech) will be able to develop them.

To make it easier for yourself I'd preface the 'Entente' tech with the words 'Any but...': Meaning 'this tech goes to anyone but Entente'. Then do likewise with all other similar techs.

That should work.:)

I just hope you didn't link the tech tree for the Entente to this one tech?
 
Back
Top Bottom