I've been trying to play Korea for a science victory on king. After a few different practice runs (including a continents game where ocean travel heralded every nation-1 declaring war on me, especially those on other continents. I think because I was getting wonders and didn't have a big military.)
But I got one run that went really well. I got set up with several good cities, expanded into several mountain chokepoints to fortify, and had several city state buffers. I had an early war with songhai as apart of a larger coalition to stop their warmongering. I grabbed a forward settled city and the Zulu took the 2 chinese cities that the Songhai had eaten. Afterwards I mostly sat back and garnered city states and boomed my tech. By modern age I was about an era ahead of everyone, and I had just recently done a successful war with Russia to my north after they citadel bombed me.
While I was doing that, the Zulu ate every other faction but Russia, Songhai, and me. They had conquered most of the Pangea I was playing on, but I had chokepoints, an era tech lead (they were fusiliers and field guns against machine guns, infantry, and artillery) and they had a full -50% warmonger penalty. So unfortunately while I anticipated that they'd have enough troops to fight every front with a huge horde simultaneously, I didn't anticipate that miscellaneous bonuses would give them 70-100% bonus to each troop on top of terrain, special bonuses, ect. Even with my tech lead they had higher quality troops than I did, and they had about 8 times as many (that I could see). I'm quite sure that this game is a loss, but I don't know what to do in future ones. I had played a mongol game and a Songhai game on prince, and they were almost insultingly easy, and more importantly were basically over by turn 120 (with higher tech and culture than what I've ever gotten with Korea by that turn) so I couldn't get close to the interesting late game.
It feels like the warmonger civs are just flat out completely superior to any other kind, especially with how much the culture trees let them boom science and culture by just spamming units and fighting. Is there anything important to keep in mind about dealing with warmongers when you aren't playing one? I'm assuming I'm missing something, because event though I know the strength of domination victories has been a thing in every civ game, this is even worse than the base game. I like the mod, and I like the late game (hence why I don't like playing warmongers, because they don't have a late game), but this is really flooring me.
But I got one run that went really well. I got set up with several good cities, expanded into several mountain chokepoints to fortify, and had several city state buffers. I had an early war with songhai as apart of a larger coalition to stop their warmongering. I grabbed a forward settled city and the Zulu took the 2 chinese cities that the Songhai had eaten. Afterwards I mostly sat back and garnered city states and boomed my tech. By modern age I was about an era ahead of everyone, and I had just recently done a successful war with Russia to my north after they citadel bombed me.
While I was doing that, the Zulu ate every other faction but Russia, Songhai, and me. They had conquered most of the Pangea I was playing on, but I had chokepoints, an era tech lead (they were fusiliers and field guns against machine guns, infantry, and artillery) and they had a full -50% warmonger penalty. So unfortunately while I anticipated that they'd have enough troops to fight every front with a huge horde simultaneously, I didn't anticipate that miscellaneous bonuses would give them 70-100% bonus to each troop on top of terrain, special bonuses, ect. Even with my tech lead they had higher quality troops than I did, and they had about 8 times as many (that I could see). I'm quite sure that this game is a loss, but I don't know what to do in future ones. I had played a mongol game and a Songhai game on prince, and they were almost insultingly easy, and more importantly were basically over by turn 120 (with higher tech and culture than what I've ever gotten with Korea by that turn) so I couldn't get close to the interesting late game.
It feels like the warmonger civs are just flat out completely superior to any other kind, especially with how much the culture trees let them boom science and culture by just spamming units and fighting. Is there anything important to keep in mind about dealing with warmongers when you aren't playing one? I'm assuming I'm missing something, because event though I know the strength of domination victories has been a thing in every civ game, this is even worse than the base game. I like the mod, and I like the late game (hence why I don't like playing warmongers, because they don't have a late game), but this is really flooring me.