There is a strong sentiment in many people in the Creation forum for making tons of very specific modern units, with many different classes of fighters, bombers, tanks, destroyers, battleships, or almost any other modern unit you can think of. Their reasoning is based on the belief that each battlefield role needs to be filled by some unit. This is wrong, or at least impossible, for two reasons, one simple and one complex:
The simple one: The AI is not, and very likely never will be, capable of understanding and using such distinctions.
The complex one: Having more types of fighters, ships, and tanks wouldn't fit in with the game. Civ3's combat system is just too simple to really distinguish between such things, and while I think they need to add a cruiser unit, it would actually fill a strategic niche that is empty now. Generic units work far better. Really, the differences between all of the different modern tanks and ships and planes etc. are exaggerated or due to the fact that they're in use now, all the more so because the differences are irrelevant. I've rarely see people asking for warriors with clubs, warriors with axes, spearmen with bronze shields, spearmen with iron shields, horsemen with stirrups, horsemen without stirrups, catapults, and mangonels.
The reason for this is that each pair of units mentioned above fills the same strategic niche. Tactically, they may have great differences, but the differences are minor strategically, and Civ3 is a strategic game, so it cannot accurately reflect tactical and strategic reality at the same time. The first good game that successfully does that will be sort of like a theory that reconciles quantum mechanics and relativity.
The lesson from this? Be vague.
The simple one: The AI is not, and very likely never will be, capable of understanding and using such distinctions.
The complex one: Having more types of fighters, ships, and tanks wouldn't fit in with the game. Civ3's combat system is just too simple to really distinguish between such things, and while I think they need to add a cruiser unit, it would actually fill a strategic niche that is empty now. Generic units work far better. Really, the differences between all of the different modern tanks and ships and planes etc. are exaggerated or due to the fact that they're in use now, all the more so because the differences are irrelevant. I've rarely see people asking for warriors with clubs, warriors with axes, spearmen with bronze shields, spearmen with iron shields, horsemen with stirrups, horsemen without stirrups, catapults, and mangonels.
The reason for this is that each pair of units mentioned above fills the same strategic niche. Tactically, they may have great differences, but the differences are minor strategically, and Civ3 is a strategic game, so it cannot accurately reflect tactical and strategic reality at the same time. The first good game that successfully does that will be sort of like a theory that reconciles quantum mechanics and relativity.
The lesson from this? Be vague.