amateurgamer88
Emperor
- Joined
- Aug 24, 2018
- Messages
- 1,612
Hi everyone! This is amateurgamer! This modmod provides additional civs for AGYRM. The civs used were borrowed with permission from other modmoders like @gwennog @Hinin and @pineappledan . Credits for those who contributed to the civs are also included in the details.
The kits of the new civs are modified into a lite version to keep them in line with the changes of AGYRM. While I will try my best to keep certain components, mechanics that aren't as AI-friendly or are too difficult to balance will be excluded. Mechanics that create a lot of micro will likely be axed as well.
There will be balance changes as AGYRM continue to go through changes. I will also be adding additional civ I have permission to at my leisure.
The Cajuns:
Great Expulsion (UA):
Cities reveal Shrimp resources on Coasts, Lakes and Bayou (Coastal Marshes) when founded.
Mi'kmaq Militia (UU):
Replaces Musketman
165 or 200
Unlocked by Metallurgy
22 CS
32 RCS/ 2 Range
Child of the Dawn (+1 Movement and Sight. +25% CS in Forest, Jungle and Marsh tiles.)
May Not Melee Attack
Naval Target Penalty
Bayou Cabin (UB):
unlocked at Sailing
Replaces: Lighthouse
75 Production cost
1 Maintenance
1 Great Work of Music Slot
+1 Food and Gold from Coast and Ocean Tiles. Increases Military Units Supply Cap by 1.
Forms a City Connection with other Cities via water if they also have Lighthouses.
+0.5 Great Musician Point to Sea Resources and Atolls worked by the City.
Shrimp (Luxury):
+1 Food
+1 Gold (Fishing Boats)
+1 Production (Camp)
Monopoly: +5% Gold.
Credits (Taken from the OP of the link):
Kievan Rus':
From the Varangians to the Greeks (UA):
Trade Routes to City-States generate +1 Influence per turn (with the target City-State) per each owned City-State Trade Route (up to +5).
Druzhina (UU):
Replaces Knight
120 or 150
Unlocked by Chivalry
26 CS
No Defensive Terrain Bonuses
Can Move After Attacking
Penalty Attacking Cities (33)
Varangian Guard (+33% CS with Great General in same tile. +20% CS when attacking Wounded Units.)
Veche Hall (UB):
unlocked at Theology
Replaces: Garden
150 Production cost
1 Maintenance
+15% Great People generation in this City.
1 Specialist in this City no longer produces Unhappiness from Urbanization
Civil Servants in the City generate +1 Culture.
+25% Civil Servant generation
Nearby Oases: +2 Gold
Nearby Citrus: +1 Food, +1 Gold
Nearby Cocoa: +2 Gold
Nearby Cloves: +1 Faith, +1 Gold
Nearby Pepper: +1 Faith, +1 Gold
Nearby Nutmeg: +1 Gold, +1 Production
Credits List
The Ainu:
Floating World (UA):
Cities you've founded gain +1% (to a max of +20%) Culture (if connected) or Production (if not connected) per tile away from your Capital.
Matagi (UU):
Replaces Longswordsman
80 or 150
Unlocked by Theology
Can be purchased in any City with a Temple
24 CS
Discipline
Soul Liberation (When killing a unit, gain 1 Movement and 5 XP.)
Kotan (UI):
Replaces Village
Unlocked by Trade
Base Yield: 1 Gold
+1 Gold per adjacent Resource
+25% CS for Units when defending on this tile
Must be built near water (Fresh Water or Coastal tiles) and cannot be adjacent to each other.
Doesn't remove features.
No bonuses from Roads/Railroads. Does get bonuses Villages obtain from Policies.
Credits :
Macedonia:
Hellenistic Age (UA):
Can only have 1 Great General that cannot be expended for Citadels. Your single Great General has +1 Aura Range and +10% Strength, and, whenever a new Great General would be born, it gains +10% aura Strength (to a max of +100%) and +1 Aura Range (to a max of +10).
Hetairoi (UU):
Replaces Horseman
90 or 100
Unlocked by Military Theory
16 CS
Great Generals I
Stacked Great Generals Movement
Strategeion (UB):
unlocked at Philosophy
Replaces: Courthouse
150 Production cost (Cost scales with number of Strategeion on Empire)
No Maintenance
Eliminates Unhappiness from Occupation
+1 Flat Supply
Spawns a Stratego on Construction
+1 and +1 to Nearby Katoikia
Strategos (UCU):
2 Moves
Can be expended to construct Katoikia
Katoikia (UI):
+100% Defense for unit on tile
Improves Strategic Resources
Claims Adjacent tiles on Construction
Credits:
Canada:
Northwest Passage (UA):
Units garrisoned in Cities and Forts generate 2 Gold and 1 Great General Point every turn. Units garrisoned in Citadels generate 2 Culture.
Coureur des Bois (UU):
Replaces Explorer
Limited to 1
80 or 150
Unlocked by Compass
19 CS
Ignores Terrain Cost
XP from revealing tiles
Embarkation with Defense
Extra Sight while Embarked
Reconnaissance
Ocean Explorer
Brute Force
Fur Trader (When revealing tile, gain +1 Gold and +3 Border Growth Points in the nearest owned City.)
Hudson's Bay Company (UNW):
unlocked at Guilds
Replaces: East India Company
65 Production cost (Cost scales with number of Cities)
Does Not Require Customs House
Free Customs House
Requires 20 Citizens in Empire
Receive an additional copy of all Luxury Resources around this City. Incoming Trade routes generate +2 Gold for the City. -1 Unhappiness from Poverty in all Cities.
+1 Food and Production to Forts and Citadels on Empire.
+1 Culture to all Custom Houses and Banks on Empire
Credits:
Camps no longer removes Marshes.
Bandeirantes Promotion, Flag Bearers, no longer gives Gold.
v0.2 here.
v0.3 here.
v0.4 here.
v0.5 here.
Download Here.
The kits of the new civs are modified into a lite version to keep them in line with the changes of AGYRM. While I will try my best to keep certain components, mechanics that aren't as AI-friendly or are too difficult to balance will be excluded. Mechanics that create a lot of micro will likely be axed as well.
There will be balance changes as AGYRM continue to go through changes. I will also be adding additional civ I have permission to at my leisure.
Spoiler Details for v0.1 :
Spoiler The Cajuns :
The Cajuns:
Great Expulsion (UA):
Cities reveal Shrimp resources on Coasts, Lakes and Bayou (Coastal Marshes) when founded.
Mi'kmaq Militia (UU):
Replaces Musketman
165 or 200
Unlocked by Metallurgy
22 CS
32 RCS/ 2 Range
Child of the Dawn (+1 Movement and Sight. +25% CS in Forest, Jungle and Marsh tiles.)
May Not Melee Attack
Naval Target Penalty
Bayou Cabin (UB):
unlocked at Sailing
Replaces: Lighthouse
75 Production cost
1 Maintenance
1 Great Work of Music Slot
+1 Food and Gold from Coast and Ocean Tiles. Increases Military Units Supply Cap by 1.
Forms a City Connection with other Cities via water if they also have Lighthouses.
+0.5 Great Musician Point to Sea Resources and Atolls worked by the City.
Shrimp (Luxury):
+1 Food
+1 Gold (Fishing Boats)
+1 Production (Camp)
Monopoly: +5% Gold.
Credits (Taken from the OP of the link):
- senshidenshi: Original Creator, most XML, SQL and Art
- Chrisy15: Lua
- Leugi: Leader Scene
- GPuzzle: "Other Things"
- Octoski: Creator of original Acadia mod
- Sasquatch (aka Kramer): Actually finished the mod
- Gwennog: VP compatibility changes
- DMS, JFD, Adan_eslavo, Sukritact: lua inspiration and source
- Shrimpu-art: Art on net
Spoiler Kievan Rus :
Kievan Rus':
From the Varangians to the Greeks (UA):
Trade Routes to City-States generate +1 Influence per turn (with the target City-State) per each owned City-State Trade Route (up to +5).
Druzhina (UU):
Replaces Knight
120 or 150
Unlocked by Chivalry
26 CS
No Defensive Terrain Bonuses
Can Move After Attacking
Penalty Attacking Cities (33)
Varangian Guard (+33% CS with Great General in same tile. +20% CS when attacking Wounded Units.)
Veche Hall (UB):
unlocked at Theology
Replaces: Garden
150 Production cost
1 Maintenance
+15% Great People generation in this City.
1 Specialist in this City no longer produces Unhappiness from Urbanization
Civil Servants in the City generate +1 Culture.
+25% Civil Servant generation
Nearby Oases: +2 Gold
Nearby Citrus: +1 Food, +1 Gold
Nearby Cocoa: +2 Gold
Nearby Cloves: +1 Faith, +1 Gold
Nearby Pepper: +1 Faith, +1 Gold
Nearby Nutmeg: +1 Gold, +1 Production
Credits List
- Leugi: Leader screen.
- janboruta: Leader, UU, UB, and Civ icons; additional translation help.
- Danrell: Unit graphic
- Andrew Holt: DoM voiceover.
- Andreas Waldetoft: Peace music from "Crusader Kings II", war music taken from "Knights of Honor".
- Alikalix: Partial Russian translation.
- Necon: partial Polish, Greek and Czech translations.
- Kropek1005: partial Polish and Greek translations.
- Killmeplease: Additional translation help.
- FramedArchitect: for lua help in the previous versions.
- Moriboe: for lua help in the previous versions.
- LastSword: for lua help in the previous versions.
- Tomatekh: All code and art otherwise not listed.
- TarcisioCM, Janburta and Danrell: Art and Icon of Milite from Sicily (Roger II)
- Adan_Eslavo: Code for influence in city state territory
- Gwennog: VP compatibility changes
Spoiler The Ainu :
The Ainu:
Floating World (UA):
Cities you've founded gain +1% (to a max of +20%) Culture (if connected) or Production (if not connected) per tile away from your Capital.
Matagi (UU):
Replaces Longswordsman
80 or 150
Unlocked by Theology
Can be purchased in any City with a Temple
24 CS
Discipline
Soul Liberation (When killing a unit, gain 1 Movement and 5 XP.)
Kotan (UI):
Replaces Village
Unlocked by Trade
Base Yield: 1 Gold
+1 Gold per adjacent Resource
+25% CS for Units when defending on this tile
Must be built near water (Fresh Water or Coastal tiles) and cannot be adjacent to each other.
Doesn't remove features.
No bonuses from Roads/Railroads. Does get bonuses Villages obtain from Policies.
Credits :
- Umeko Ando : Peace Theme (Iyomante Upopo) and War Theme (Battaki)
- Alicia Ruckle : Original art for the Matangitono (all rights reserved)
- Lisa Heidoff : Original art for the Matagi (all rights reserved)
- Gedemon, Nutty & Dolen2 : Original UU 3d models from Ethnic Diversity
- Xenon257R : 3d model and ImprovementIcon for the Kotan
- Guandao & Reedstilt : Original research and GameText for the base Civ V Ainu mod
- Leugi & Pouakai : Concept, 3d model and Art for the Casi (Pa of the Maori civ mod) => with authorization from creators Leugi (3d modeler) and Pouakai (concept)
- The Bearded Lady : DoM speech
- JP : UnitFlags and CivIcon
- Astérix Rage : Promotion Icons, Strategic View UnitFlags, UnitFlag and UnitIcon for Great Nispa, Help with art
- Hinin : Original concept, Research, Design, GameText, UUs 3d models modifications, Diplomacy and AI flavors, Help with art, Testing, Direction
- gwennog : XML, SQL, Lua, Leaderscene, LeaderIcon, Map, all UnitIcons and integration of UnitFlags and CivIcons, Precious help with research and design, Testing
Spoiler Macedonia :
Macedonia:
Hellenistic Age (UA):
Can only have 1 Great General that cannot be expended for Citadels. Your single Great General has +1 Aura Range and +10% Strength, and, whenever a new Great General would be born, it gains +10% aura Strength (to a max of +100%) and +1 Aura Range (to a max of +10).
Hetairoi (UU):
Replaces Horseman
90 or 100
Unlocked by Military Theory
16 CS
Great Generals I
Stacked Great Generals Movement
Strategeion (UB):
unlocked at Philosophy
Replaces: Courthouse
150 Production cost (Cost scales with number of Strategeion on Empire)
No Maintenance
Eliminates Unhappiness from Occupation
+1 Flat Supply
Spawns a Stratego on Construction
+1 and +1 to Nearby Katoikia
Strategos (UCU):
2 Moves
Can be expended to construct Katoikia
Katoikia (UI):
+100% Defense for unit on tile
Improves Strategic Resources
Claims Adjacent tiles on Construction
Credits:
- Pouakai: Base Code.
- Janboruta: Art (All icons).
- JFD: Lua.
- Tomatekh: Lua (E&D).
- Wolfdog: Unit Model.
- einayim: Text (Civilopedias).
- DarthKyofu: Text (Civilopedias), TSL Values.
- GPuzzle: Lua.
- CharlatanAlley: Dawn of Man voiceover
- Vangelis: Alexander War Peace & Theme ("Titans" & "the Drums of Gaugamela")
- Sukritact: Delian League (Greece) Map
- DJS Henninger, Walter Hawkwood, and Anno 1404: Katoikia model and icon
- Danrell: Stratego Unit Model
- Pineappledan: VP compatibility
- Asterix Rage: Unique Promotion icons
- InkAxis: DLL code functionality
Spoiler Canada :
Canada:
Northwest Passage (UA):
Units garrisoned in Cities and Forts generate 2 Gold and 1 Great General Point every turn. Units garrisoned in Citadels generate 2 Culture.
Coureur des Bois (UU):
Replaces Explorer
Limited to 1
80 or 150
Unlocked by Compass
19 CS
Ignores Terrain Cost
XP from revealing tiles
Embarkation with Defense
Extra Sight while Embarked
Reconnaissance
Ocean Explorer
Brute Force
Fur Trader (When revealing tile, gain +1 Gold and +3 Border Growth Points in the nearest owned City.)
Hudson's Bay Company (UNW):
unlocked at Guilds
Replaces: East India Company
65 Production cost (Cost scales with number of Cities)
Does Not Require Customs House
Free Customs House
Requires 20 Citizens in Empire
Receive an additional copy of all Luxury Resources around this City. Incoming Trade routes generate +2 Gold for the City. -1 Unhappiness from Poverty in all Cities.
+1 Food and Production to Forts and Citadels on Empire.
+1 Culture to all Custom Houses and Banks on Empire
Credits:
- dariusofwest: War Music - "O Canada!" (Custom Composed Music)
- Edmonton Symphony Orchestra: Peace Music - "O Canada"
- Janboruta: Leaderhead and Icons
- Neirai: XML, Lua and Concept
- TPangolin: Art, Concept
- Charlatan Alley: Voice Acting
- Viregel: Civilopedia Entries
- LastSword: Lua Help
- Scapegrace: Decisions concepts
- Mewr11: Decisions code
- RawSasquatch: Hudson's Bay Company icon
- Regalman: Map
- Leugi: Icons
- pineappledan: CBO compatibility
- Enginseer: help with lua
- Wolfdog: Expeditionary Force unit model
- Mikeburnfire: Hockey Rink icon
- Asterix Rage: promotion icons
Spoiler Misc :
Camps no longer removes Marshes.
Bandeirantes Promotion, Flag Bearers, no longer gives Gold.
v0.2 here.
v0.3 here.
v0.4 here.
v0.5 here.
Download Here.
Last edited: