Some interesting thoughts, Commander Bello. To address some of them specifically:
Commander Bello said:
After the forming has taken place, provinces should stay unchanged, since people most probably would develop some kind of "regional sub-nationalism" (don't know, how to express it in a better way).
That's a good point. I wouldn't want the provinces to be
completely static, but your point about regionalism is well-taken. Very well, how about this: You
can rearrange provinces, but the citizens in the cities that are leaving your original province will be angry about it, and Rebel Sentiment in those cities (in other words, in their new province) goes up. What does everyone think of that?
Cities in provinces could face less corruption, since there is another level of authorities.
I had envisioned that as being one of the functions of the Provincial Capitol building. In addition to causing the province to exist, it would also reduce corruption within that province. Of course, with their recent announcement about removing "unfun" aspects like corruption, I'm not sure if that's still meaningful.
Now, it looses another 2 cities (all numbers just examples), so it comes down to 2 cities. In that case, it could loose it's status as province, and the cities would become "unattached" cities (which of course would still belong to your empire).
I think that as long as the Provincial Capitol remains in your hands, the province should continue to exist, at least nominally. I can imagine that there would be a penalty, though, for having a province that had been reduced to below the minimum establishing number. For example, losing the ability to give provincial build orders.
As the taxes (and hopefully, all other ressources of your empire) are going to be collected in a "national basket", redistribution is needed.
This would cause inherit costs as well.
Let's say, your national income is +25 gold and you have 4 provinces. Now, the pure fact of the redistribution could cost 1 gold per province, so that the surplus would go down to 21 gold/turn (you have to pay the provincial leaders, there will be annual meetings and so on).
For every other quantified ressource, it would be the same principle (the more levels are involved in such a distribution, the more it costs).
Very interesting. I like it.
So, this core province could have double the size of a "normal" province (in matters of number of cities).
I disagree, for reasons Ant509y has already voiced.
If you would decide to let one province go (about the reasons, you have already discussed very deeply), they could become a independant nation, but form some kind of "commonwealth" with your nation. That way, for the next 10 turns or so, they could have an automatic military protection alliance with you, as well as an automatic right of passage.
I like this idea. Naturally, provinces that are angry wouldn't join up. (Angry = Rebel Sentiment too high so they don't like you anyway, or Rebel Sentiment too low and they're angry that you've abandoned them.) But provinces that are happy with the autonomy you've given them could join up into such a deal. Maybe it could even be made official, and they could come right out and call it a Commonwealth. The Commonwealth could be named after your civ (English Commonwealth, Chinese Commonwealth, Hittite Commonwealth, etc.), and it could be like a collection of civs with close ties with one another. (Close, but not as solid as if they were still part of your own empire. They're still independent civs, and their interests may not always match yours. It would be interesting to see how conflict
within the Commonwealth would be handled.)
And now to address one of Ant509y's points:
Ant509y said:
Actually, what I envisioned for civil wars was at first not a total split, but a sort of half your color half barbarion color civ at first, until it is recognized officially as a new nation, or returns to the fold. Kind of like a seperate national 'mode' really. Maybe if you decide to let a province go and it agrees it could stay in that half you half seperate mode as well? Just a thought.
Excellent idea. Civs that fought for independence and won it would get a completely new color (to represent how they've severed the ties identifying themselves with you), while civs who were granted independence and opted to stay within your Commonwealth would have half their color match yours (to represent how they still retain their close ties with you). But what about civs that were suddenly granted independence and aren't happy about it? Perhaps they'd get a new color as well, to represent how they feel
you have severed the ties with
them. After all, we've agreed they'll be unhappy and won't be very likely to help you out anyway. Maybe they should get a new color to reflect that.