MagicCuboid
Chieftain
- Joined
- Apr 29, 2016
- Messages
- 56
Okay, usually this kind of issue is so baked into a game's engine that it's unsolvable, but hear me out:
The biggest reason I didn't like age changes in Civ 7 is because it just fades to black, cuts to a "new game" loading screen again, and starts over. It felt like I had accomplished nothing because the dawn of a new age visually looks the same as starting a new game.
Playing through the Endless Legend 2 demo, that game handles age changes how I expected Civ to do it: there's an in-game cut scene as the world changes and grows. There are animations of growing forests, shifting oceans, etc. Really cool! Imagine the camera sweeping over your empire as your cities evolve and change... it would be much more satisfying. Gwendolyn Christe's awesome narration could play over said animations.
As for the necessary tutorializing of new civ abilities, that could still be done in a popup.
The biggest reason I didn't like age changes in Civ 7 is because it just fades to black, cuts to a "new game" loading screen again, and starts over. It felt like I had accomplished nothing because the dawn of a new age visually looks the same as starting a new game.
Playing through the Endless Legend 2 demo, that game handles age changes how I expected Civ to do it: there's an in-game cut scene as the world changes and grows. There are animations of growing forests, shifting oceans, etc. Really cool! Imagine the camera sweeping over your empire as your cities evolve and change... it would be much more satisfying. Gwendolyn Christe's awesome narration could play over said animations.
As for the necessary tutorializing of new civ abilities, that could still be done in a popup.