Age of Discovery revisited

ok, maybe this isnt a good thread for this. but i have never figured out how to get the treasure back to the capital!! i figured u'd put it on a ship, but even with a ship there, there was no load button. Then i figured it might have to be a galleon, that didnt work either. how do you get them to move!
 
djs488 said:
ok, maybe this isnt a good thread for this. but i have never figured out how to get the treasure back to the capital!! i figured u'd put it on a ship, but even with a ship there, there was no load button. Then i figured it might have to be a galleon, that didnt work either. how do you get them to move!

...by assigning them an escort. Move any foot unit over the treasure unit and then there should be an additional icon "capture". The unit description should turn from black to red.

These foot units have to be transported to your capital. Only one treasure per foot unit
 
What I really missed in the Age of Discovery scenario was the later progress of colonization - the colonial wars. I realize conquest isn't supposed to the major theme of this scenario, but this scenario gets too long after awhile at its normal length, since all that's really going on is the development of colonies (since establishing is already complete) and the returning of treasure to the capital. But with the European homeland, you know the AI would just use any better offensive units than Knights or Longbowmen to attack your home country. Any ideas on this or is this a completely new scenario?
 
I think that a bigger map would be good, The current map is to small 78x140. It should be 200x200 or bigger.
 
make cavalry available later in the game, and i think you should allow settlers to make a city with 2 population insteadd of one, also in order to colonise faster, have it so each city can start with 10 culture
 
I agree that age of colonialism would be good, like into the late 18th century. Then you get sweet riflemen and calvary stuff. Also the victory shouldn't be wealth...but conquest so it makes for some wars. Plus on a worl map...I'm trying to make a scenario like this but i need help...or someone else to make it first.
 
I've started this scenario on a wider level (World map, goes to later period) with the help of Luiz, one of the best scenario creators on this site. If anyone is interested in helping let me know...we need some more unit graphics found or made. So if you want to help me look, or help us by making some please let me know.

What we need:

18 and 19 century Calvary units, lots of these
Line Infantry (Napoleonic type musket men)


I've found many of these, some that I believe were transffered from some other game, but they don't match well with the Civ 3 units.
 
Hmmm....... I may have made a grave mistake, but I accidently dropped the new Age of Discovery folder into the Conquests folder...... overwriting the previous one. Of course now the problem is that I do not have the Colonist unit folder. would anyone be so kind as to post that particular file for me?

Guess this will teach me to be more careful......
 
I have no idea if this would work, but to simulate slavery maybe you could put an african CIV with an unreachable capital (surrounded by impassable LM terrain) in the middle of africa, give that capital a great wonder that produces a worker unit every few turns; I don't know if the computer knows how to trade for workers, but at least a human player would be able to get at the workers on the trading table. You could also set Barbarian villages with workers in them in areas along the African coast.

The up side would be that Europeans would have to buy slaves from 'African Warlords' which are sent to their capital in Europe (a good portion of slaves were prisoners of war sold to the Europeans) and other slaves could be acquired by raiding 'small African villages' IE the barb camps, and then transport them to the New World if they wanted to use them there. At least, it makes more sense to me.

Of course, that might not work at all, too, and I really doubt the AI would be able to use it to full effect. The idea might have been mentioned somewhere else, for that matter.
 
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