Ages of Fantasy Mod

strategyonly: thats looking nice :)

talon500: i just started to dig into those XML files from Civ4 and i guess im makeing quite a progress there.

what about the buildings suggested, should they just be flavor buildings or should they be really unique to each race/civ?
i think it would be nice, to make them unique, coz i guess some dwarves wouldn´t be able to raise someone from a graveyard :)

i´ll keep u posted on my progress and expect some first texts soon ...

greetz

HahnHolio
 
HahnHolio said:
strategyonly: thats looking nice :)

talon500: i just started to dig into those XML files from Civ4 and i guess im makeing quite a progress there.

what about the buildings suggested, should they just be flavor buildings or should they be really unique to each race/civ?
i think it would be nice, to make them unique, coz i guess some dwarves wouldn´t be able to raise someone from a graveyard :)

i´ll keep u posted on my progress and expect some first texts soon ...

greetz

HahnHolio

my Idea was to make all units and buildings unique to each race, kind of like CnC, since America cant build Chinese buildings, unless they capture a chinese HQ. So in short, yes make all buildings unique(sp?).

@strategyfirst: awesome flag!!!

@Darkedone: Good work now we need some spells and techs

@AugustusCeasar: I have no clue intill we get some more help with modeling, skinning and coding it could take a while.. but thus far we are starting to get the more advanced idea down!
 
Talon500 said:
my Idea was to make all units and buildings unique to each race, kind of like CnC, since America cant build Chinese buildings, unless they capture a chinese HQ. So in short, yes make all buildings unique(sp?).

@strategyfirst: awesome flag!!!

thx, and for the building, i agree each race needs its unique building and units and in the distant future their own wonders(but others can use for a deadly cost).
 
Dwarven Units

1. Worker
2. Settler
3. Dwarven Warrior
4. Scout
5. Battlehammer Dwarf
6. Steam Tank
7. Crossbowman
8. Steam Walker
9. Musketeer
10. Steam Scimmer
11. Iron Guardian
12. Ballista
13. Dwarven Howitzer
14. Steam Thrower
15. Gnome Mortar
16. Iron Horse
17. Dwarven Tracker
18. Steam Ship
19. Treasure Hunter
20. Dragon Rider
21. Destoryer Tank
22. Robotic Warrior
23. Dwarf Battle Helicopter
24. Dwarf Transport Helicopter
25. Dwarf Machinegunner
26. Dwarf Artillary
27. Modern Dwarf Gunners
28. Gyro Jet Fighter
29. Gyro Jet Bomber
30. Devastater (sp?)
 
Man we need coders and modellers bad!!

Anyway, Great job so far, hopefully the programming course I am taking will help me make this mod, but I will seriously need some help, I really want to get a late alpha out by the beginning of next year!
 
Also for those who dont fully understand, this mod will be a really hard one to make, but it is possible. The fact is that taking races from their fantasy stages to the a sci-fi stage will be a challenge. It can be done though. If you look at Blizzards Warcraft, you get riflemen, now I know it is a primitive weapon but it is the small stuff like that. See the way I have it figured is the the elves will simply advance their bows and arrows, the dwarves will simply harness iron and steam better, the Orcs will advance with their melee weapons, the humans in thier guns and swords. Now the challenging race is the undead, since they dont need hi-tech weapons, they must simply advance in magic, strength and defense of their units, by unlocking the "deeper pits of hell". Well thats the way I see it.
 
Talon500 said:
Also for those who dont fully understand, this mod will be a really hard one to make, but it is possible. The fact is that taking races from their fantasy stages to the a sci-fi stage will be a challenge. It can be done though. If you look at Blizzards Warcraft, you get riflemen, now I know it is a primitive weapon but it is the small stuff like that. See the way I have it figured is the the elves will simply advance their bows and arrows, the dwarves will simply harness iron and steam better, the Orcs will advance with their melee weapons, the humans in thier guns and swords. Now the challenging race is the undead, since they dont need hi-tech weapons, they must simply advance in magic, strength and defense of their units, by unlocking the "deeper pits of hell". Well thats the way I see it.

hm...what about making the undead more and more like necros in WH40k? so that they encase the undying spirits of the dead in magically animated machines?
i tink that would rule :) (coz i love the necros)
but the development of deeper magics would be cool too, like in the final stages they could be able to summon demons/liches ...

read u

HahnHolio
 
the undead in the beginning will be like plain zombies, spiders, and so forth like warcraft 3 and once they reach around, they become demons and liches and so forth like doom 3.
 
Can I help out? I'm fairly good with C++, and Python. I can also create/modify units a bit, although I just started using the 3dsMax.
 
volke112 said:
Can I help out? I'm fairly good with C++, and Python. I can also create/modify units a bit, although I just started using the 3dsMax.
Of course!! We need our coders!!:goodjob:
 
Cool. I'll start work on the spell system. Just so I know, should the spell system be like the promotion system, or should certain units start out with certain spells?
 
Ok I suck at making graphics but I might be able to give ideas.
 
meirokoya said:
Ok I suck at making graphics but I might be able to give ideas.


GIve us all you have, never know it might help, with some of the ideas the team has.

EDIT: Talon how'd you like the Gryphon map i made?
 
volke112 said:
Cool. I'll start work on the spell system. Just so I know, should the spell system be like the promotion system, or should certain units start out with certain spells?

It should be just like the FfH system, being as promotions!

@strategyonly: Yes they looked good, but Im afraid that, that map is'nt quite 'right' for the mod, but it will be put in. The Maps I like is a fantasy type with islands and a tropical setting.
 
Ok, I've started a bit on the Spells. I finished updating and creating some Python files. I also have some music that could be used in the mod.
 
volke112 said:
Ok, I've started a bit on the Spells. I finished updating and creating some Python files. I also have some music that could be used in the mod.
well I do have a song idea for the intro, heres a link but that is not final though. http://www.youtube.com/watch?v=NRncnOQpa3I
 
I like it. Well the first minute or so. Just downloaded FfH to see how the spells work. I'll just need some spell names so I can finish up the Python for the spells.
 
volke112 said:
I like it. Well the first minute or so. Just downloaded FfH to see how the spells work. I'll just need some spell names so I can finish up the Python for the spells.
Let me give those to you on friday ok!
 
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