AG's New Belief Mods

amateurgamer88

Emperor
Joined
Aug 24, 2018
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Hi everyone! This is amateurgamer88. The purpose of this post is to add new pantheons, founders, enhancers and reformation beliefs. I will start with pantheons to get my feet wet before I move onto the other beliefs. I am willing to hear suggestions and, to the best of my limited modding abilities, make good suggestions possible. However, there are limits to what I can achieve right now. The numbers might also change depending on feedback.

Note 1:
My new pantheons will be using numbers that work with my AG's Pantheon Tweak mod. Current pantheons in the beta version is just too difficult to balance due to complexities (just look at the new God of Commerce vs. Ancestor Worship as an example). In addition, some of my tweaks were done with intentions of adding new pantheons so it might not fit existing pantheons very well. People are free to modify the numbers of my mod if they want to use it for their own game. For those who want to use my mod as they are, it's recommended to use the mod above as the numbers are more balanced due to faith values more or less similar and yields simpler overall. Some might find this boring but I hope some people might prefer this instead.

Note 2:
I will be using some ideas from this post as there are some good ideas here. Only credit I can give is in the special thanks of the mod. I'm also aiming for the following ratios: 1 Founder: 2 Enhancer: 1 Reformation: 4 Follower beliefs.

Without further ado...

New Pantheons
Spoiler :

---implemented---
God of Storms
+1 :c5faith: Faith and :c5production: Production in coastal cities.
+2 :c5greatperson: Great Admiral Points in :c5capital: Capital.
+2 :c5science: Science and :c5gold: Gold from Harbors

Goddess of Harvest
+1 :c5faith: Faith and :c5gold: Gold on Wheat.
+1 :c5food: Food from Farms.

---in progress---

God of War (changed)
+10% :c5production: Production towards Units
+1 :c5faith: Faith from Horses and Iron
+1 :c5culture: Culture and +2 :c5gold: Gold from Forges.

God of Death
Gain :c5faith: Faith from killing military units. (150%)
Gain :c5faith: Faith from dying units. (125%)
+1 :c5science: Science and +2 :c5production: Production to Arenas

Goddess of Love (Not to be confused with old one)
+1 :c5faith: Faith, :c5goldenage: Golden Age Points and :c5happy: Happiness from Wells

God of Thieves
+2 :c5faith: Faith and +3 :c5gold: Gold per active :trade: Trade Route
+2 :c5culture: Culture and :c5science: Science from Caravansary

God of Fire

God of Wine
+1 :c5faith: Faith and :c5gold: Gold from Glass and Wine

Goddess of the Moon

Goddess of Time

God of Shepherds

White Bison

+1 :c5faith: Faith, :c5gold: Gold and :c5culture: Culture from Bisons.


Note: I'm not well versed in religions so please don't take offense if any of my choices are off. If they aren't accurate, please provide feedback and/or suggestions so I can improve upon these.

Note 2: The art will be delayed as I'm not an artist. Unless I get lucky and get someone to help, the art of the various wonders for Founders will be delayed until I get all the coding done.

New Founder Belief
Spoiler :

---implemented---
Caste System
Unlocks Royal Temple wonder: (Gain :c5faith: Faith and :c5culture: Culture when units are promoted; +5 :c5faith: Faith, +5 :c5food: Food from all Holy Sites)
+1 Yields from Specialists
+2 :c5faith: Faith and :c5production: Production from Horses and Iron

Theologian Studies
Unlocks Religious Library wonder: (When you discover a technology, gain 75 :c5goldenage: Golden Age Points, :c5culture: Culture, and :tourism: Tourism, scaling with Era; +5 :c5science: Science from all Holy Sites)
Holy city gains 5 :c5goldenage: Golden Age Points, 5 :c5culture: Culture, 5 :tourism: Tourism, 3 :c5faith: Faith and 3 :c5science: Science.


New Followers
Spoiler :

---implemented---
Exegesis
Shrines and Temples gain +2 :c5faith: Faith. :c5culture: Culture and :c5science: Science

Communalism
Towns gain +6 :c5production: Production and :c5food: Food.
+1 :c5production: Production to all cities

Apocrypha
:greatwork:
Great Works provide +1 :c5culture: Culture and +2 :c5faith: Faith.

Jizya
+1 :c5gold: for every Follower and +1 :c5happy: Happiness for every 3 Followers of other religions in owned cities.

Animism
+1 :c5faith: Faith for all (non-strategic and non-luxury) resources
+1 :c5culture: Culture to all animal-related resources (Deer, Bison, Horse, Fish, Sheep, Cattle)

Reincarnation
When you expend a :c5greatperson: Great Person, gain 1 primary yields of their respective specialists for Great Engineer and Great Merchants. Great General and Great Admiral gives 1 of their respective :c5greatperson: Great Person Points. Great Prophet, Great Musician and Great Scientist give 1 :c5food: Food. Great Diplomat, Great Writer and Great Artist give 1 :c5goldenage: GAP. Yields scale with number of cities following your religion and appear for each city you own with your own religion.

Sweat Lodges
Allows you to purchase Sweat Lodges with :c5faith: Faith.
Spoiler Sweat Lodge :

Sweat Lodge
200 :c5faith: Faith cost
4 :c5faith: Faith, 1 :c5culture: Culture
+10% Religious pressure and -40% Religious Resistance in this City
+1 :c5happy: Happiness in this city
Units built in this city gets the "Purification" promotion (+10 HP, +5 HP healing per turn)


Meditation
+25% :c5strength: City CS
+2 :c5faith: Faith, +1 :c5production: Production and +1 :c5happy: Happiness per city


New Enhancers
Spoiler :

---implemented---
Guruship
+2 :c5faith: Faith and :c5science: Science from Specialists.
+1 :c5happy: Happiness from a city with a Specialist.

Iconoclasm
+3 :c5gold: Gold and +2 :c5faith: Faith from all religious buildings (Shrines, Temples and all faith purchasable buildings)

Sacral Monuments
+3 :c5greatperson: GP for Writer/Artists/Musicians in capital
Holy City owner gains +2 :c5culture: Culture for every foreign City following this Religion

Godly Inspiration
+3 :c5greatperson: GP for Engineer/Merchant/Scientist in capital
Holy City owner gains +2 :c5science: Science for every foreign City following this Religion


New Reformation
Spoiler :

---implemented---
Sacred Language
+3 :tourism: Tourism and :c5science: Science from :greatwork: Great Works. Holy Sites gain +3 :tourism: Tourism.

Piety at Sea
Lighthouse, Harbor and Seaports produce 3 :c5faith: Faith, :c5gold: Gold and :c5production: Production.
 

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Last edited:
Well, it was an interesting experience and the AG's New Beliefs Mod is now completed. I have learned my limitations and either found roundabout ways to solving them or just going in a different direction. All the ideas I've posted above in Spoilers (except new Pantheons) should be properly implemented, though I couldn't test a few of them like the one that required foreign followers in your cities.

Any feedback would be appreciated, especially if the balancing is off due to the beliefs being too strong or too weak. I'm happy to make changes if I get good constructive criticism, especially if there is gameplay to back it up. Hope people enjoy this and, maybe after a few iterations and many discussions here, we'll have some nice extra beliefs that are decent and enjoyable for some people.
 
Here's some icons you could use for the 3 buildings:
Library ==> Temple ==> Sweat Lodge
upload_2020-3-22_16-12-16.png
 

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Not sure if its just me or some mod conflicts but reincarnation seems a bit OP. When I expend a great scientist for example it gives the 75 bonus science for each city following my religion (currently five) in each city I own (currently three) - giving me a total boost of 1125 science. I got three techs at once.
 
Not sure if its just me or some mod conflicts but reincarnation seems a bit OP. When I expend a great scientist for example it gives the 75 bonus science for each city following my religion (currently five) in each city I own (currently three) - giving me a total boost of 1125 science. I got three techs at once.

I can assure you that it's not meant to be that OP. I must have missed something when I was modding it. Let me look at the code and I'll try to get a fixed version out as soon as I can. Work comes first so hopefully there will be a new version out within 24 hours.
 
I updated the New Belief mod. The new effect (way too long) is in the spoiler. I used the code for Founder but, unlike Founder beliefs, the yields aren't just received in the Holy City. I have to drastically lower the yields and removed the :c5science: Science and :c5culture: Culture because I don't think it's possible to balance that. Instead, you either get :c5production: Production, :c5gold: Gold, :c5greatperson: Great General/Admiral points, :c5food: Food and :c5goldenage: GAP in each of your cities following your belief by expending Great People. Hopefully, it feel somewhat strong but not as broken. If it still doesn't help, I might have to rework this altogether or just learn how to code with lua. These are the days when I wish I had more time to work with.

Spoiler :

Reincarnation
When you expend a :c5greatperson: Great Person, gain 1 primary yields of their respective specialists for Great Engineer and Great Merchant. Great General and Great Admiral gives 1 of their respective :c5greatperson: Great Person Points. Great Prophet, Great Musician and Great Scientist give 1 :c5food: Food. Great Diplomat, Great Writer and Great Artist give 1 :c5goldenage: GAP. Yields scale with number of cities following your religion and appear for each city you own with your own religion.
 
Your Building_ImprovementYieldChangesGlobal for the founder wonders need ImprovementType == 'IMPROVEMENT_HOLY_SITE'
 
Alright, here's the new version. I changed the holy site yields and I also included the icons provided by @pineappledan . Definitely appreciate the help and feedback! :)
 

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