amateurgamer88
Emperor
- Joined
- Aug 24, 2018
- Messages
- 1,612
Hi everyone! This is amateurgamer88. The purpose of this post is to add new pantheons, founders, enhancers and reformation beliefs. I will start with pantheons to get my feet wet before I move onto the other beliefs. I am willing to hear suggestions and, to the best of my limited modding abilities, make good suggestions possible. However, there are limits to what I can achieve right now. The numbers might also change depending on feedback.
Note 1:
My new pantheons will be using numbers that work with my AG's Pantheon Tweak mod. Current pantheons in the beta version is just too difficult to balance due to complexities (just look at the new God of Commerce vs. Ancestor Worship as an example). In addition, some of my tweaks were done with intentions of adding new pantheons so it might not fit existing pantheons very well. People are free to modify the numbers of my mod if they want to use it for their own game. For those who want to use my mod as they are, it's recommended to use the mod above as the numbers are more balanced due to faith values more or less similar and yields simpler overall. Some might find this boring but I hope some people might prefer this instead.
Note 2:
I will be using some ideas from this post as there are some good ideas here. Only credit I can give is in the special thanks of the mod. I'm also aiming for the following ratios: 1 Founder: 2 Enhancer: 1 Reformation: 4 Follower beliefs.
Without further ado...
New Pantheons
---implemented---
God of Storms
+1
Faith and
Production in coastal cities.
+2
Great Admiral Points in
Capital.
+2
Science and
Gold from Harbors
Goddess of Harvest
+1
Faith and
Gold on Wheat.
+1
Food from Farms.
---in progress---
God of War (changed)
+10%
Production towards Units
+1
Faith from Horses and Iron
+1
Culture and +2
Gold from Forges.
God of Death
Gain
Faith from killing military units. (150%)
Gain
Faith from dying units. (125%)
+1
Science and +2
Production to Arenas
Goddess of Love (Not to be confused with old one)
+1
Faith,
Golden Age Points and
Happiness from Wells
God of Thieves
+2
Faith and +3
Gold per active
Trade Route
+2
Culture and
Science from Caravansary
God of Fire
God of Wine
+1
Faith and
Gold from Glass and Wine
Goddess of the Moon
Goddess of Time
God of Shepherds
White Bison
+1
Faith,
Gold and
Culture from Bisons.
Note: I'm not well versed in religions so please don't take offense if any of my choices are off. If they aren't accurate, please provide feedback and/or suggestions so I can improve upon these.
Note 2: The art will be delayed as I'm not an artist. Unless I get lucky and get someone to help, the art of the various wonders for Founders will be delayed until I get all the coding done.
New Founder Belief
---implemented---
Caste System
Unlocks Royal Temple wonder: (Gain
Faith and
Culture when units are promoted; +5
Faith, +5
Food from all Holy Sites)
+1 Yields from Specialists
+2
Faith and
Production from Horses and Iron
Theologian Studies
Unlocks Religious Library wonder: (When you discover a technology, gain 75
Golden Age Points,
Culture, and
Tourism, scaling with Era; +5
Science from all Holy Sites)
Holy city gains 5
Golden Age Points, 5
Culture, 5
Tourism, 3
Faith and 3
Science.
New Followers
---implemented---
Exegesis
Shrines and Temples gain +2
Faith.
Culture and
Science
Communalism
Towns gain +6
Production and
Food.
+1
Production to all cities
Apocrypha
Great Works provide +1
Culture and +2
Faith.
Jizya
+1
for every Follower and +1
Happiness for every 3 Followers of other religions in owned cities.
Animism
+1
Faith for all (non-strategic and non-luxury) resources
+1
Culture to all animal-related resources (Deer, Bison, Horse, Fish, Sheep, Cattle)
Reincarnation
When you expend a
Great Person, gain 1 primary yields of their respective specialists for Great Engineer and Great Merchants. Great General and Great Admiral gives 1 of their respective
Great Person Points. Great Prophet, Great Musician and Great Scientist give 1
Food. Great Diplomat, Great Writer and Great Artist give 1
GAP. Yields scale with number of cities following your religion and appear for each city you own with your own religion.
Sweat Lodges
Allows you to purchase Sweat Lodges with
Faith.
Sweat Lodge
200
Faith cost
4
Faith, 1
Culture
+10% Religious pressure and -40% Religious Resistance in this City
+1
Happiness in this city
Units built in this city gets the "Purification" promotion (+10 HP, +5 HP healing per turn)
Meditation
+25%
City CS
+2
Faith, +1
Production and +1
Happiness per city
New Enhancers
---implemented---
Guruship
+2
Faith and
Science from Specialists.
+1
Happiness from a city with a Specialist.
Iconoclasm
+3
Gold and +2
Faith from all religious buildings (Shrines, Temples and all faith purchasable buildings)
Sacral Monuments
+3
GP for Writer/Artists/Musicians in capital
Holy City owner gains +2
Culture for every foreign City following this Religion
Godly Inspiration
+3
GP for Engineer/Merchant/Scientist in capital
Holy City owner gains +2
Science for every foreign City following this Religion
New Reformation
---implemented---
Sacred Language
+3
Tourism and
Science from
Great Works. Holy Sites gain +3
Tourism.
Piety at Sea
Lighthouse, Harbor and Seaports produce 3
Faith,
Gold and
Production.
Note 1:
My new pantheons will be using numbers that work with my AG's Pantheon Tweak mod. Current pantheons in the beta version is just too difficult to balance due to complexities (just look at the new God of Commerce vs. Ancestor Worship as an example). In addition, some of my tweaks were done with intentions of adding new pantheons so it might not fit existing pantheons very well. People are free to modify the numbers of my mod if they want to use it for their own game. For those who want to use my mod as they are, it's recommended to use the mod above as the numbers are more balanced due to faith values more or less similar and yields simpler overall. Some might find this boring but I hope some people might prefer this instead.
Note 2:
I will be using some ideas from this post as there are some good ideas here. Only credit I can give is in the special thanks of the mod. I'm also aiming for the following ratios: 1 Founder: 2 Enhancer: 1 Reformation: 4 Follower beliefs.
Without further ado...
New Pantheons
Spoiler :
---implemented---
God of Storms
+1


+2


+2


Goddess of Harvest
+1


+1

---in progress---
God of War (changed)
+10%

+1

+1


God of Death
Gain

Gain

+1


Goddess of Love (Not to be confused with old one)
+1



God of Thieves
+2



+2


God of Fire
God of Wine
+1


Goddess of the Moon
Goddess of Time
God of Shepherds
White Bison
+1



Note: I'm not well versed in religions so please don't take offense if any of my choices are off. If they aren't accurate, please provide feedback and/or suggestions so I can improve upon these.
Note 2: The art will be delayed as I'm not an artist. Unless I get lucky and get someone to help, the art of the various wonders for Founders will be delayed until I get all the coding done.
New Founder Belief
Spoiler :
---implemented---
Caste System
Unlocks Royal Temple wonder: (Gain




+1 Yields from Specialists
+2


Theologian Studies
Unlocks Religious Library wonder: (When you discover a technology, gain 75




Holy city gains 5





New Followers
Spoiler :
---implemented---
Exegesis
Shrines and Temples gain +2



Communalism
Towns gain +6


+1

Apocrypha



Jizya
+1


Animism
+1

+1

Reincarnation
When you expend a




Sweat Lodges
Allows you to purchase Sweat Lodges with

Spoiler Sweat Lodge :
Sweat Lodge
200

4


+10% Religious pressure and -40% Religious Resistance in this City
+1

Units built in this city gets the "Purification" promotion (+10 HP, +5 HP healing per turn)
Meditation
+25%

+2



New Enhancers
Spoiler :
---implemented---
Guruship
+2


+1

Iconoclasm
+3


Sacral Monuments
+3

Holy City owner gains +2

Godly Inspiration
+3

Holy City owner gains +2

New Reformation
Spoiler :
---implemented---
Sacred Language
+3




Piety at Sea
Lighthouse, Harbor and Seaports produce 3



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