Jarcast's Hidden Wonders for VP

Now I see, it's not because of Era, I have no idea, but I fulfilled requirements and still in Medieval, but don't see Old New Synagogue of Prague as buildable choice (don't see in city view at all).
 
Now I see, it's not because of Era, I have no idea, but I fulfilled requirements and still in Medieval, but don't see Old New Synagogue of Prague as buildable choice (don't see in city view at all).
I checked and rewrote the code differently. Now it works as intended.

New version is online.
 
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Fantastic new mod! Unfortunately I encountered an issue with it on turn one. Maybe its a mod or version conflict? I'm using 4.16.2 which is a pretty dated version now I know. I also use a lot of mods; see image below. If you would like me to upload a file save and logs I can. No problem if this too much hassle for you to figure out, I know this is a hobby for the devs and modders alike.
 

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Fantastic new mod! Unfortunately I encountered an issue with it on turn one. Maybe its a mod or version conflict? I'm using 4.16.2 which is a pretty dated version now I know. I also use a lot of mods; see image below. If you would like me to upload a file save and logs I can. No problem if this too much hassle for you to figure out, I know this is a hobby for the devs and modders alike.
I just need the following logs: Database.log, stopwatch.log, Lua.log after the 1st game turn.
At first look it's likely the mod uses some new column introduced in a later VP version than yours that is not recognized hence breaks the code.
The culprit should be the column Building_LakePlotYieldChangesGlobal that is used just before the 4 wonders that appear in your screenshot and introduced in VP 4.17.
 
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I just need the following logs: Database.log, stopwatch.log, Lua.log after the 1st game turn.
At first look it's likely the mod uses some new column introduced in a later VP version than yours that is not recognized hence breaks the code.
The culprit should be the column Building_LakePlotYieldChangesGlobal that is used just before the 4 wonders that appear in your screenshot and introduced in VP 4.17.
Ah thank you, I thought it might be something like that. The only reason I'm on such an old version is due to the 4th Unique Components bug on later versions. I've found a link to your version of 4th UC so I might upgrade to the newest version and see if that fixes the issue here. Although I'm away for the weekend so won't get around to doing that until next week. I've attached the logs you asked for anyways. No rush or anything :)
 

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Ah thank you, I thought it might be something like that. The only reason I'm on such an old version is due to the 4th Unique Components bug on later versions. I've found a link to your version of 4th UC so I might upgrade to the newest version and see if that fixes the issue here. Although I'm away for the weekend so won't get around to doing that until next week. I've attached the logs you asked for anyways. No rush or anything :)
The logs are empty, you have to play 1 turn of a game then send them.
 
Little update available.
I noticed the Tradition Palace Garden has the same icon of the Banaue Rice Terraces wonder so I replaced it with another icon.

!PalaceGarden.png
 
I can't construct Farms on the Rice spawned by Banaue Rice Terraces, since the hills where they spawned don't have fresh water nearby. Is this intended?
 
I can't construct Farms on the Rice spawned by Banaue Rice Terraces, since the hills where they spawned don't have fresh water nearby. Is this intended?
Not intended.
I fixed it now: when the the wonder is constructed the rice is spawned and automatically improved with farms.
Update is online.
 
The logs are empty, you have to play 1 turn of a game then send them.
Hmm maybe I'm doing something wrong because the logs do have data on my end :confused: even when I download them from here, there is some data in them, so I don't know what's gone wrong. I think I'll just try to update my current version and see if that fixes it. I really don't want to be resending what are essentially duplicates here and spamming the thread.
 
Hmm maybe I'm doing something wrong because the logs do have data on my end :confused: even when I download them from here, there is some data in them, so I don't know what's gone wrong. I think I'll just try to update my current version and see if that fixes it. I really don't want to be resending what are essentially duplicates here and spamming the thread.
The logs you posted appear as when you start the game so they have no valuable information about the problem.
But the issue however is with version 4.16 and prior so if you update there won't be the problem you encountered.
 
The logs you posted appear as when you start the game so they have no valuable information about the problem.
But the issue however is with version 4.16 and prior so if you update there won't be the problem you encountered.
I found the culprit! I hadn't updated More Wonders for VP 🤦‍♂️ Thanks for all your help :) looking forward to getting stuck into this!
 
Smol update.
Added compatibility for unique civ improvements that replace base improvements that are requirement for a Wonder (Jetavanaramaya -> Village; Keshgarh Qila -> Fort).
Took inspiration from @gwennog who did the same for More Wonders.
 
I'm not seeing the bonus on construction for Tlachihualtepetl. I looked at the lua code and it seems that the code meant to give the player the dummy policy is not present.
 
I'm not seeing the bonus on construction for Tlachihualtepetl. I looked at the lua code and it seems that the code meant to give the player the dummy policy is not present.
Thanks for reporting.
It's possible that I deleted it by mistake in the last update.
Fixed.

Update online.
 
Great Kyz Kala isn't applying its dummy policy for oasis yields, not sure why
Code-wise there's no error so provide more details and logs.
 
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