AI and Artillery

Crist2000

Warlord
Joined
Nov 21, 2001
Messages
170
Is there any way to make AI to use artillery pieces in offence like sieging enemy cities? Only thing I have sicceeded to make is little elevation of artillery unit production.
 
AI really sucks at arty. I still have to see but one enemy catapult or cannon (in Vanilla)...
 
Crist2000 said:
Is there any way to make AI to use artillery pieces in offence like sieging enemy cities? Only thing I have sicceeded to make is little elevation of artillery unit production.

Maybe give Artillery some hit points? :confused:

I have seen the Koreans use the Hwacha in an offensive attack. Maybe check out how that unit is set up, and set up Art in a similar way.

T-
 
Forget it. That is clearly out of range for the AI. It knows how to use Artillery in siege in general, but simply won't use enough of them to be sufficient. Whether the Artillery has a defensive strenght is irrelevant; and the Hwacha is simply more often built by the AI due to triggering a GA, that's why you see them occasionally, while you nearly never see AI Cannons outside cities.

Don't waste your time here, lots of Modders worked hard to improve this, since Civ3 came out, but without any success.
 
How about giving infantry units organic artillery? Mod the infantry to have a bombard and to look like a cannon while bombarding and give them a bombard strategy in addition to offense and defense. Other artillery units would just be supplemental.
 
Tholish said:
How about giving infantry units organic artillery? Mod the infantry to have a bombard and to look like a cannon while bombarding and give them a bombard strategy in addition to offense and defense. Other artillery units would just be supplemental.

yep... and tried this one too. I was shocked when, at first time, got enemy SoD of such infantry units near my city but none of them fired. Only pillaged the surroundings instead of frying me.
 
I think it has something to do with the way the AI is programmed for land units, it can only have defensive, offensive, scout, artillery ... etc ( as seen in the editor) units, and it decides the moment it is build which one it'll be, and it'll stick to that till the unit is killed.
 
You can select multiple AI strategies for a unit type, but you are saying that just qualifies the unit type to be made by the AI for the purpose of any individual unit forever playing that role, rather than that each individual unit can be used for each of its different roles at different times. One Legionary (both strategies checked in the unmodified game) will not start as an attacker, take a city, then sit and defend it. Either this was an attack legion and he has to go find another city to attack, leaving the defense to perhaps a legion that was born to defend, or else this is was a defense legion, in which case it would never have attacked a city to begin with.

How could you test this systematically, as opposed to anecdotally?
 
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