Tyrant Roger
Warlord
- Joined
- Apr 5, 2006
- Messages
- 203
I'm most of the way to winning a domination post-patch Emperor win, pangea, inca, normal speed. It was a fun and demanding game, but marred IMHO by the incomprehensably bad mliitary tactics of the AI. For example, at two different points in the game I invade an AI who has loads of good ground units [rifleman, infantry] and an enormous stack of cannons. Each time the AI sends one or two cannons to attack my SOD and the rest either disappear [retreat from view?] or turtle up in the AI city waiting for me to kill them without ever unleashing their collateral damage attacks on my SOD. The ground units also turtle up in the AI cities. In each case the AI was easily defeated by my seige weapons.
Now winning is fun, but it would be much more satisfying to win against a competent military AI. While I appreciate the difficulty of writing algorithms for military tactics in this game, surely Firaxis or Blake or somebody can do better than this. Would it be difficult to program the AI to use its seige weapons against SOD of a certain size? Surely the AI could be programed to use its seige weapons against a SOD when it is next to the AI city containing the AI seige units.
The AI at present is a pretty good opportunistic counterattacker. If I leave workers or unprotedted cannons in reach of AI calvary or the equivalent, the AI will kill my vulnerable units. The AI is also reasonably proficient at pillaging. But it is woefully blind to the danger a SOD poses to its cities as the SOD trudges step by step towards its capital or other major city.
Would it make sense for this thread to identify certain military tactics that the AI could be programmed to use? If we can identify rational military tactics for the AI to adopt when invaded, and when invading, then this would be a much better gaming experience.
Has anyone attempted anything of this sort in the past? I assume our friends at Firaxis monitor this site and have the programmers necessary to translate a set of military tactics into the necessary code.
Now winning is fun, but it would be much more satisfying to win against a competent military AI. While I appreciate the difficulty of writing algorithms for military tactics in this game, surely Firaxis or Blake or somebody can do better than this. Would it be difficult to program the AI to use its seige weapons against SOD of a certain size? Surely the AI could be programed to use its seige weapons against a SOD when it is next to the AI city containing the AI seige units.
The AI at present is a pretty good opportunistic counterattacker. If I leave workers or unprotedted cannons in reach of AI calvary or the equivalent, the AI will kill my vulnerable units. The AI is also reasonably proficient at pillaging. But it is woefully blind to the danger a SOD poses to its cities as the SOD trudges step by step towards its capital or other major city.
Would it make sense for this thread to identify certain military tactics that the AI could be programmed to use? If we can identify rational military tactics for the AI to adopt when invaded, and when invading, then this would be a much better gaming experience.
Has anyone attempted anything of this sort in the past? I assume our friends at Firaxis monitor this site and have the programmers necessary to translate a set of military tactics into the necessary code.