rocklikeafool
Warmaster
It is unsightly. My problem with not spamming them is not so much that I might lose an extra 1/2 move between cities for some unit 1/2 way between cities (if the game is so critical, I've pretty much lost control anyway) but that the enemy, no matter how nicely I ask, doesn't stay on my pretty roads... or could break a trade route, sending a city into chaos... so I must have them everywhere
Roads should incur a penalty to the tile (or city within 3-ring radius, -1/4 health?), perhaps removed with a late tech(s).
2. Chopping at a reduced speed and/or hammers should be possible at game start; crafting adds hammers and bronze/iron adds speed.
Finally, someone who knows wat I mean! Thank you, Ecofarm. I like your suggestion too. Very practical.