hi i'm a new member, and i'm designing star wars/trek scenarios for my own amusement. the info here has been a great help to me, and i now have a good grasp of the essentials. thanks for putting up such a great site
my question relates to the game AI. i'm using single isolated land squares to simulate planets. will the AI make optimal strategic use of settlers and marines in this context, especially in the early growth period?
my trek scenario is based on the microsoft birth of the federation game. i'm using graphics from the game files, and also from other trek/wars sites across the net. i've built up a huge image library i'm making use of. i'd like to post them here, but would there be copywrite issues with that? all of the images are ok for personal use, but some are the property of microsoft or other authors
also, i'm using the resource squares to allow more variation in terrain graphics. the resource icons will be of an image which will overlay the entire land image. this way i can triple the amount of images for a single land/planet type. has this technique been used and refined before?
my question relates to the game AI. i'm using single isolated land squares to simulate planets. will the AI make optimal strategic use of settlers and marines in this context, especially in the early growth period?
my trek scenario is based on the microsoft birth of the federation game. i'm using graphics from the game files, and also from other trek/wars sites across the net. i've built up a huge image library i'm making use of. i'd like to post them here, but would there be copywrite issues with that? all of the images are ok for personal use, but some are the property of microsoft or other authors
also, i'm using the resource squares to allow more variation in terrain graphics. the resource icons will be of an image which will overlay the entire land image. this way i can triple the amount of images for a single land/planet type. has this technique been used and refined before?