alamo said:
1. The thread-starter hasn't posted in days, but here is my 2 cents.
2. Building a big arty stack isn't always the most efficient way to advace your position or even just wage war. Arguably it is better to rush for airpower, since bombers are much more flexible than 1-step artys. There are alternative ways to wage war, also.
3. What if you build a bunch of cav or just a bunch of explorers? You could pillage and loot workers and have a crippling effect faster than arty can take down a city.
4. Also, the AI tends to attack invaders with everything available, so send in a bunch of infantry and wait for the AI to bleed itself.
I divided your post up in 4 points.
1. Don't worry, I keep my eyes peeled on this thread

It's just that I haven't had much to add yet, so I've refrained from posting. I normally only post when I have some useful input, or when a thread is dying in which a question still remains unanswered.
2. Well, most players wants the ToE as soon as possible in the Industrial Ages, meaning they'll have to research Electricity first. When Electricity is discovered, I'd say most people go for the Replaceable Parts because of the speed increase for workers, and the powerful Infantry unit. As you know, you also get Artillery with this tech.
Now, depending on a lot of factors, rushing for Flight ain't always a good idea. First of all, depending on whether you've researched Industrialization or not, you have 5-6 techs left to research before you can build the Bombers. 5-6 techs = 20-24 turns assuming that you discover new techs in 4 turns. During all those turns you can build up a massive stack of Artillery! Also, many players have aged artillery units like the cannon, which can be upgraded.
I guess it all depends on 4 things:
- Your first target tech in the Industrial Age
- Your research speed/pace
- Number of aged bombardment units (that can be upgraded)
- Number of cities, and their production values
So, in some cases it might be best to go directly for Flight, but in others it's best to spit out as many Artillery units as possible.
3. The main reason I build Artillery units is to avoid losing units when attacking cities (by bombing them to size 6 and redlining all defenders), and building Cavalry or Explorers wont help with that.
4. If I place a good defensive units on Hills or Mountains (which I always try to, for best defense), the AI - in most cases - just walzes right past my mountain units.
I still haven't seen a good reply to one of my main questions - quoted below - have anyone tried any experiments on this?
[...]isn't it possible to mod the AI to produce more Artillery in the editor? Or will this only result in them keeping enormous stacks inside their cities?