AI Building Less Wonders?

AI definetly builds them less . Though i got absolutely suckered by this . I didnt plan too build any wonders at the start but i noticed there were lots not built , so i started building them very late , got the first one done and noticed the AI still hadnt built any , so i thought this must be a bug they dont build them anymore , so i started 4 other wonders late , all 4 of them i got beaten too with a few turns left on each , man i was annoyed :) . Sneaky AI and its late wonder trap :)
 
My suspicion is that the AI's wonder obsession was tied closely to the bug of them never expanding beyond 1-2 cities. Wonder-lust was so high that they must have been always building them at the expense of all else. I think now it's slightly too far in the wonder-apathy territory, but they definitely are still building them. In my current (emperor) game I'm mid-renaissance and I've built 5 wonders so far, by far the most, but the AI still has several others and even beat me to the Porcelain Tower (by 2 turns!). I'm used to having almost zero chance of a wonder unless I've got an engineer, but I also generally play on immortal (turned it down 1 level as Firaxis suggested).
 
10 food only means something if you have the happiness to cover the growth.

Yup. My game (referenced in the OP) had serious happiness issues due to the Hanging Gardens, Tradition finisher, and a lot of grasslands. I have 30 pop in the capital (Madrid) and it is still only 1600 AD. For the first time in Civ 5 I had to turn on "Avoid Growth".
 
I think the should code AI in such a way that it will prefer to build wonders that suits its strategy. Eg : Hanging Gardens for a small tall empire, GL for tech advantage etc. This would mean that a civ focusing on expanding or warmongering would still try to build some wonders that help them in achieving their goals.
 
I've noticed the same thing in my game - very few of the AIs seem to be building wonders, so they stay available a lot longer. In the past, most wonders, especially the really good ones, got snapped up before I'd even finished researching the prerequisites. But Egypt's not in this game - I've got America, France, Aztecs, Babylon, India, Inca, England, Germany, and Arabia.

My current game (huge map, 12 civs, pangaea) has Egypt in it, and as per usual, they have played the reclusive xenophobes focusing on their navels and wonder building- they have 4. I think one other civ built 1 wonder. Me, I have all the rest :lol: (14+ so far, I think) And I've just been plunking along from a semi-poor start, playing catch up a lot of the game. It's up around 1830, now.
 
I'm playing on Prince, and I gotta say they're building wonders as often as they always did. I have 7 in my 40-hammers (medieval) capital, and they have the rest of them spread out fairly evenly (5 or 6 or so).
 
In my game last night on King I was able to build Stonehenge AND Great Library without even really trying, much later than usual, without any marble or aristocracy or Egypt-power. Small sample size tho.
 
10 food only means something if you have the happiness to cover the growth.

True, so you should plan for this.

I actually got to -10 happiness and was having some issues but I also had an Great Engineer and use him to hurry up Notre Dame which solve that problem.

I also use my money to buy the Happiness buildings.

It not in double digits but it positive for now.

But if you want those specialists and still have people to work the fields, mines, etc... then you need to have that large population early so that you can get the benefits of both.

Plus it helps your other cities grow as well.
 
I got India building all wonders available up to renaissance, except Pyramids. Doing that though, it got little army which I kicked easily and proceeded to take away those wonders.
 
for the hanging gardens, to deal with happiness you can either build it in your capital with monarchy, or build it in a hilly city and use the food for production instead of growth.
 
I did my first game on King last night -- my usual is Immortal. I noticed the same thing on King, and I think it had a lot to do with the fact that I just hadn't played King in so long I forgot how easy it really is!
 
Yes! usually the AI goes Wonder crazy right? Not any more! I've noticed only a very small fraction of Wonders have been built and I have actually been able to snag a couple that I don't usually get because of it.

In my Future Era game that I started up, normally the AI pumps out Wonders like they are on crack, but not with this patch. Very interesting change of behavior. While playing through my last two games I've seen quite a bit of new stuff, including Giant Death Robots which I have never seen an AI use before. :D

this is just stupid i tried a game and i randomly built lots of wonders wayyyyy many turns b4 i should have and no one ever tried to stop me

its just now basically wonders are free (and many of them are even buffed... ) and still ai isnt that good at fighting with even numbers

i managed to defend a town with 4 5 units against like 15 20 enemies of the SAME strenght
 
Back
Top Bottom