AI chatbots help greatly!

gavenkoa

Prince
Joined
Jun 11, 2019
Messages
494
Location
Ukraine
Recent Firefox integrated AI chatbots (a special sliding widget to chat with a bot, remembering history), so you can ask a question in a few clicks.

The difference versus generic web search (Google / Bing) or forum search is colossal!

I worked only with ChatGPT so far and the answers are highly relevant. It appears as a bot understands matter.

My recent questions:

* does forge multiplier applies to slavery whip overflow only or to each whipped citizen too in cin4?
* effect of obsolete with scientific method in Civ4
* why farm on plain is bad in Civ4
* Will diplomacy modifier "You refused to to trade with us" fade with time in Civ4?
* iMemoryRand in civ4

This forum is obsolete in a way, just that AI needs data to feed on, so we need to build answers and knowledge. Bots are great now for extraction of relevant information!

Sad that many trees were burned by those bots for electricity, so we have a privilege to ask our stupid questions... And we trade our privacy to those companies..
 
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Oh wow. Possible AI hallucinations about Civ IV.
 
If it ever becomes possible I'd like to see an AI Survivor-style tournament that pits the game's regular AIs against the various LLM proto-AIs playing the game according to whatever strategies they manage to pull out of X years of scattered Civ IV knowledge.
 
Sometimes a bot provided sources, most often not. In general I am afraid of trusting completely.
Today I asked:
what "open" means in Civ4 custom game creation dialog
The answer is wrong:
Open → This slot is available for a human or AI player. If you start the game without filling it manually, the game will assign an AI to it.
I tried and it just removes the slot/player from participation.

I found "Hot seat" option under "Multiplayer" section.

Still the answer is very intelligible & appeared as legit.
 
Ai will never have all the answers. They can't see what tiles you are running. What civics you are using. Which Ai you are playing against.

It can comment on basic game stuff but not much else. Knowing if the forge production stacks won't win you many games as many skip forges all together as not optimal.

Forge changes the whip as it makes 1 pop whip a 37 hammer requirement. Which stops 2 pop whips on axes not possible.
 
Can genAI read the code directly and answer questions?
GitHub Copilot (Microsoft??) advertises it can, see here

I had no prior experience with it and gave it a try:

How culture is working in K-mod from https://github.com/karadoc/Civ4-K-Mod ?
The answer is sorry:
It appears that the repository https://github.com/karadoc/Civ4-K-Mod is inaccessible or does not exist, so I am unable to directly analyze its code or documentation to explain how culture works in K-Mod.
Let's help AI (probably recursive analysis it too costly, so they disabled it). Be more specific:
try this file @karadoc/Civ4-K-Mod/files/CvGameCoreDLL/CvCity.cpp
and the answer quite nice, check some parts:

You've provided the full CvCity.cpp source file from K-Mod (karadoc/Civ4-K-Mod), which is the core for city mechanics, including culture. Here’s a summary of how culture works in K-Mod, as implemented in this file:\
  • Each city stores culture for each player in m_aiCulture[MAX_PLAYERS] (in "times 100" units for precision).
  • Culture level (m_eCultureLevel) determines border radius and unlocks bonuses.
  • Uses a distance-based falloff formula, so plots closer to the city get more culture.

I think those lines are intelligible, though I do not judge their usefulness, what do you think?
 
I tried a difficult task:
What is the difference of culture mechanic comparing with @caveman2cosmos/Caveman2Cosmos/files/Sources/CvCity.cpp
Again answers are not exhaustive but still impressive for a golem, some examples:
  • Culture spreading and calculation are influenced by many additional C2C systems (such as plot properties, special events, and more).
  • Culture-Related Anger: More granular handling of culture-related unrest and modifiers.
  • Integration with Other Systems: Culture is interwoven with religion, corporations, buildings, units, and many new mechanics unique to C2C.

I have no experience with C2C, the answer teaches about C2C in human words.
Overall I had to point to specific files for AI to take proper actions. Maybe paid version is smarter or other competitors are smarter. Or maybe I don't know how to cook them.

Free version of copilot I found on the page: https://github.com/
 
I don't know... chat bots can't even keep track of the movement of the 32 pieces on an 8x8 chess board... let alone a board the size of a civ map with hundreds of units. Even if it had perfect information it wouldn't be of much help.
 
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