This is the code you are refering to?
<Row>
<ModifierId>HIGH_DIFFICULTY_COMBAT_SCALING</ModifierId>
<Name>Amount</Name>
<Type>LinearScaleFromDefaultHandicap</Type>
<Value>-1</Value>
<Extra>1</Extra>
</Row>
<Row>
<ModifierId>LOW_DIFFICULTY_COMBAT_SCALING</ModifierId>
<Name>Amount</Name>
<Type>LinearScaleFromDefaultHandicap</Type>
<Value>0</Value>
<Extra>-1</Extra>
<SecondExtra>DIFFICULTY_PRINCE</SecondExtra>
</Row>
If I replace the 1 with 0 in <Extra>1</Extra> would that remove the unit combat strength bonus provided to the ai at high dif levels? Or would that just make the game not work?
Thank you