AI Diplomacy. . .

EndryArden

Chieftain
Joined
Jun 15, 2001
Messages
15
Location
Delaware/Manhattan
What's the deal with the unrelenting animosity towards the player. The AI civs never cease their hostility. I find myself scrambling to complete Great Wall and/or U.N.
Is there anything I can do so they won't be so pissed at me?

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"Let the moment go, don't forget it for a moment though..." -Stephen Sondheim
 
Well building those two Wonders are basicly the only thing you can do to keep them from being so pissed at you!

unless you want to puposly make your civ weaker because the AI takes more kindly towards weaker civs and not so kindly towards strong civs! which usually ends up being the humman player!

so in conclusion........NO

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<IMG SRC="http://www.grworld.com/vanillacubesgames/files/kefka.gif" border=0>"Why Create things when you know they must be destroyed!"
"I will Create A monument to nothingness!"

[This message has been edited by Kefka (edited June 30, 2001).]
 
Note: this is written following my post of the "Presidential Strategy" a few minutes ago
wink.gif
.

You will never notice a significant difficulty if you never place your civilization in a position of weakness.

A strong, powerful civ will force peace whether the rest of the world wants it or not. However, the UN is an excellent way to follow the Harry Truman/Neville Chamberlain methods of appeasement if you refuse to equip your armies properly and defend your cities from evil aggressors. With the UN, you can proclaim you "have peace in our time", but it will not last.

Do not tolerate aggressive neighbors. If necessary, nuke them and make them sue for peace... or just wipe them off the map and rebuild/run your new territory the right way. The AI understands nukes, even without the UN. In the end, the UN only prolongs the inevitable final struggle for the forces of good to overcome the forces of darkness in the rest of the world. As the world knows, the UN will not force the enemy to uphold his end of the bargain!

With a powerful democracy, you will find it is normally not necessary to launch any nukes at any time, though it is good to have one or two for negotiations. Powerful air forces and ground units can defeat any incursions or sneak attacks, like happened in the one-two sneak attacks of the evil North Koreans and evil Red Chinese in the Korean War.

Learn from Truman's examples of military betrayal and inept leadership... keep modern, powerful forces at any border, ready to spring into action. Do not hamper, stymie, and cripple your military. When the forces of evil attack, do not hesitate to push them back beyond their original point of attack. Do not yield ground paid for with the blood of your military.

If other nations sneak attack, don't expel yellow fluid on yourself and sue for peace like Truman did...
wink.gif
attack and defeat the enemy, even if you have to sacrifice some economy in the short run. Take the war to the enemy... root him out... and if peace comes, remain strong and ready to repel the inevitable sneak attacks of the future. Do not allow the enemy to enslave entire cities for decades. Do not allow a long-term cease fire.

There is no substitute for victory.


[This message has been edited by starlifter (edited June 30, 2001).]
 
In my experience (and that's quite a bit - I've been playing for about 5 yrs. now), the AI will always hate you, particularly at the higher difficulty levels and if you are strong. Since the alternative is letting the AI win, I've just learned to accept it. The UN doesn't help from the standpoint of preventing AI agression, but it does make it easier to fight a step-by-step war as a democracy. They will sneak attack, you respond by taking a city of theirs (either using your howizters or a handy spy) and then they will sue for peace. If you wish, you can immediately provoke them into another war by demanding that they remove their troops from your territory (whether they have any there or not). The AI will, almost without fail, declare war. Take another city, repeat process. Unfortunately, playing peacefully isn't really an option. Even if you are entirely passive toward the AI civs for 6000 yrs., they will ally against you and attack (badly, of course). So, as others have said before, beat them to the punch
smile.gif


Hopefully, the AI in Civ III will be advanced enough to allow real diplomacy, as opposed to 6000 yrs. of cold, and occasionally hot, war.
 
The hostilty of MGE is a pet peeve of mine.There is a very noticable difference than 2.42.

The manufacturers refused to acknowlegde that was any difference whatsoever which was an abrupt way of saying "We don't wanna hear about old games like Civ2"

Some say this makes the game harder.I would strongly disagree with that.Its just more hostile.It still can't fight or manage worth a dam.NOT HARDER..just more hostile.That means certain strategies may never be used by many players

AND.....

It makes many scenarios UNPLAYABLE.At least as the creator intended.

so:
2.42 for regular solo play.
FW for scenarios
and MGE for multiplay only.

IMHO


 
I have to agree; the AI reminds me too much of one of my ex-girlfriends. At least in the game diplomacy is an option; it never worked with her. And btw starlifter, when does the Harry S. Truman fan club meet at your house?
confused.gif


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"You can't say civilization don't advance, however, for in every war they kill you in a new way." Will Rogers
 
Smash -

I, too, am a bit annoyed about the hostility of the MGE AI. When I first bought my version of the game it was a bit of a shock. I first played in college on a friend's computer, and he had the original. I found the first few MGE games to be markedly nastier, in terms of the AI's disposition toward me. As you say, it's not that the game is any harder, though. A definite mistake on the part of the programmers - Sid has always said he never meant war to be the whole game.

Then again, back before I got my hands on CIV II, a friend of mine dug up a copy of CIV I and we installed it on his comp and played for a few months (we had both played before, but had gotten new comps, so we had lost track of our copies). We both noted that the version we had installed was "meaner" than we remembered. Apparently, the design team wanted to make the game harder, but the only way they could think of was to make the AI HATE! you, instead of just disliking you.
smile.gif
 
Yeah I agree with all you guys - the AI is definitely hostile esp when you are the most powerful civ on the planet. So if you play to win (who doesn't, pls raise your hand) just keep in mind that no matter what happens, in the end you are gonna have to settle some scores with some civs eventually. So carry a big stick and beat up anybody who look at you the wrong way. In the game and fguratively speaking of coz....
 
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