AI Far Too Aggressive

Revanchist

Warlord
Joined
Jun 10, 2020
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Is it just me, or is the AI way too aggressive? I really liked getting to play the opendev, but seeing the AI with their insanely aggressive settlements in the same fashion after several replays has been irritating. It almost seems prescripted, because the AI will always settle to the north in the mountain region as the Zhou, and the Hittites will take the mountainous region directly to the south. Furthermore, what is the most odd, is that the 'Independent People' or the tribes as I like to call them, were constantly attacking my scouts which made me want to raze them to the ground. Not only did they aggressively settle next to me, but they didn't even bother to send me a box of chocolates as a consolation. Did anyone experience something similar?

Also, I loved playing the Mayans. Getting to build the temples was very fun!
 
No, not really, in my experience. You can befriend the IP so that they don't attack you, and I didn't find the AI encroaching me too hard early on. Of course, personal expectation, perception and bias can see things way different.
 
No, in 2 games I played on Opendev, I was the aggressive one, I took lands whenever I have enough influence, and attack independent people, taking their cities. And the AI are asking for alliance.
The thing that bothers me is that you can’t burn down cities, many times I didn’t like the city location IP set, but I can either take it or leave it.
 
I do notice that the more aggressive IP do wonder around and attack, but in the two playthroughs I had so far, I would usually easily retreated from them if I won't be able to counter their attacks. I don't see them as too aggressive.
 
I didn't play yet, but to be honest, I'd really love AI to be rather "too agressive" than "too peaceful". I absolutely despise strategy games which look fine in every aspect and then I play them and it turns out nobody mentioned the fact AI is a passive wet noodle and there is no challenge at all, and the world is dead as nobody really expands besides you.

Rome 2 was a lighter example of this trope: its AI did expand and conquer the map, but it was "not agressive enough" in its military infrastructure and foreign policy (once you make an ally its an ally forever), and as a result after 50 turns there is no game because everybody has basic troops vs your advanced units and half of the map is allied to you and will never attack you anyway.

Time will show how Humankind will perform with its AI - this is the biggest bane of complex strategy games right now.
 
Seems incredibly premature to be talking about AI behavior based on OpenDev with presumably scripted scenarios
 
Seems incredibly premature to be talking about AI behavior based on OpenDev with presumably scripted scenarios

In a way, it is. But I think what is being shown here is the potential of the AI. So far, at least for me, it's performing as it should.
 
I do think the AI in the game had pre-set traits.

The purple one in the north, Zhou-Greece, was very peaceful, not that interested in territorial expansion besides regions right next to his capital, and will actively suggests trade deals or alliances.

The yellow one in the south, Hittite-Aksum, was more aggressive, love to settle lands far away, will build up military and very easily to be triggered.

The Independent Peoples just follow their peaceful/aggressive traits. It is worth noting that every tribe of IPs will become neutral/peaceful after settled a city (so they become negotiable Independent Cities), you can patron/bribe them thereafter.

Also, I didn't notice any AI attacking settled Independent Peoples or Independent Cities in my playthrough. Hittites have a tribe set up a city right next to their capital region and the AI simply patronized them.
 
Also, it seems the OpenDev AI is very passive about religion.

Once I found a religion and began to build Stone Circles in all my cities for Cultural output, suddenly nearly the whole continent fell to my religion, and I got at least 6 claims over Hittite cities for they were my believers.
 
Rome 2 was a lighter example of this trope: its AI did expand and conquer the map, but it was "not agressive enough" in its military infrastructure and foreign policy (once you make an ally its an ally forever), and as a result after 50 turns there is no game because everybody has basic troops vs your advanced units and half of the map is allied to you and will never attack you anyway.

Time will show how Humankind will perform with its AI - this is the biggest bane of complex strategy games right now.

Yes I won a couple of Rome 2 campaigns just by allying with most of the world haha. By the way I've been playing Total War: Three Kingdoms and I think its improved in this regard, I've been backstabbed by allies who had treaties with me and they are definitly less easy to predict.

With Humankind I was very impressed with the tactical AI it was certainly acting much smarter than I was used to. Strategic AI is very different but it does give me some hope they are taking the issue of AI seriously.
 
The purple one in the north, Zhou-Greece, was very peaceful, not that interested in territorial expansion besides regions right next to his capital, and will actively suggests trade deals or alliances.

The yellow one in the south, Hittite-Aksum, was more aggressive, love to settle lands far away, will build up military and very easily to be triggered.

Weird because I got the reverse of that. In one of my playthroughs the Zhou/Greeks settled in a territory east of the Hittites.
 
Weird because I got the reverse of that. In one of my playthroughs the Zhou/Greeks settled in a territory east of the Hittites.

I assume that is because the AI in the OpenDev seems to never attack Independent Cities, and when/where will Independent People become ICs are random, therefore they can sometimes block where AI want to settle.

In at least 2 of my games Zhou-Greece was surrounded by ICs in its second ring of territory so they didn't really expand, while Hittite-Aksum kept chipping away IPs in the east and eventually settled there.
 
Seems incredibly premature to be talking about AI behavior based on OpenDev with presumably scripted scenarios

Oh I am sorry. I literally just learned today about the Stadia thing. I see now that the free 7-day trial is now over :( . Apologies for that - I thought the comment was based on the original OpenDev back in August lol
 
Your original remark was not entirely wrong: The Stadia OpenDev used a premade map as opposed to the usual procedurally generated maps, and both of the AIs were set to "casual" difficulty to give new players unfamiliar with our games or even 4X games as a whole the opportunity to explore the different systems at their leisure.
Admittedly, this may have overcompensated a bit, seeing the many posts about AI only building scouts.
 
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