Ai in multiplayer

haladwin

Chieftain
Joined
Jan 20, 2020
Messages
40
Hi everyone!!
I have a request. I created a mod, taking a lot of hours in the development. I realy love what i did, but when me and my friends try to play with it, we noticed that the AI is useless in multiplayer. The mod was thinked to play in multiplayer WITH the AI. I need to know if there is a way to make the AI more active, more agressive.
Thak you!!!
 
For multiplayer (and single player) games you can rise the level of aggression in the editor individually for every civ.

ai-aggression1-jpg.546559


In single player games you can also rise the general level of aggression when starting a game.

ai-aggression2-jpg.546560
 

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Hi Civinator. Thanks, but I already did it. I put it in the highest level of aggression for all the civs, but still stay quiet. A couple of units around my capitol, but any intention to attack. Buutttt, I notice that when my friend (using an enemy nation) retired from the game, his AI ally attacks suddenly to me, and did it really hard. My mod (axies vs allies like) is seted to work with "locked alliance" and "coalition victory" type. I don't know if it's the problem, but when my friend goes away, and when I play it in SP, the AI enemies are much more aggresives.
 
Hi Civinator. Thanks, but I already did it. I put it in the highest level of aggression for all the civs, but still stay quiet. A couple of units around my capitol, but any intention to attack. Buutttt, I notice that when my friend (using an enemy nation) retired from the game, his AI ally attacks suddenly to me, and did it really hard. My mod (axies vs allies like) is seted to work with "locked alliance" and "coalition victory" type. I don't know if it's the problem, but when my friend goes away, and when I play it in SP, the AI enemies are much more aggresives.

In that case, may be you should do your question in the CFC multiplayer forum.
 
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