(AI ISSUE?) Automated Production refuses to build military units

randomengine

Chieftain
Joined
Jul 24, 2007
Messages
2
Start a game and when the first build order action appears select examine city and then click the automated production button. Your next build order should then be automatically chosen. From there, leave it on and just keep passing turns and you will notice that your city will never build a warrior, archer, or any other military unit as far as I could tell. I never went deep into the game, but it seems that it doesn't work at all correctly.
 
it would be bad if it built military units on auto. i remember back in civ3 vanilla days it always pissed me off when my cities had built warriors n stuff that i didnt want, and the always ask for next build didnt come till ptw
 
I don't know exactly what Blake has done with the AI for BtS but for the better AI project units were very low on the priority list (except workboats). Personally I prefer my city governor not to build any units ever (except workboats), I'd rather add them manually (note you can add them manually and the city governor will not override them).
 
I wasn't sure about this one, but i did try just that. Started as Huayna Capac, and build order was:
Monument
Worker
Barracks
Settler
Walls (second city at this time, and it started with monument)
worker
settler
terrace
library
scout
scout
quecha

Second city:
Monument
Terrace
barracks


Third city
Terrace

Note that I also got a couple of "City is unprotected" messages!

I've attached a save that shows the result of this. If you play a few turns, you'll see how buildings are favored, even though cities are undefended.
 
I wasn't sure about this one, but i did try just that. Started as Huayna Capac, and build order was:
Monument
Worker
Barracks
Settler
Walls (second city at this time, and it started with monument)
worker
settler
terrace
library
scout
scout
quecha

Second city:
Monument
Terrace
barracks


Third city
Terrace

Note that I also got a couple of "City is unprotected" messages!

I've attached a save that shows the result of this. If you play a few turns, you'll see how buildings are favored, even though cities are undefended.

Thats an insanely dangerous way for anyone to build, ai or player with any settings. I'm guessing its purely relying on slavery if threatened........
 
I can't say what the intentions are, but the automated production code shows that units are low priority. Basically, Automated Production will only build units if nothing else decent is available.
 
I am disheartened to learn this issue has not been fixed. Is anyone going to work on it or is this game essentially a dead dog? I like to use automated production a lot and it has become extremely annoying to play this game anymore.
 
This is intentional and Only affects the Human player's automated production. (which is more restricted than the AI's automated production)

It was an early complaint. because the main reason for putting a city on auto-build is that you want it to develop itself... if you needed units, you would order them from the best city.. not whatever undeveloped city happened to be around.

Baiscally expecting the AI to know what types and numbers of units You want is Way too much for it... Buildings are a little bit easier.

The correct way to use automated production is to put it on... and when you need units, insert them in front of (or behind) the build queue [possibly after a Barracks if that's not in] once the city is done with the units you ordered, it will build buildings again

The autobuild will also not build National or World Wonders. There are too many different strategies to know what you want.
 
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